Thought Very Very Gaming’s gaming schedule was light? Think again. Consumer Electronics Show (CES) 1995 has come to an end and now Very Very Gaming’s upcoming game library is jam-packed. There are huge AAA exclusives, amazing indies, and everything between coming to our (read: my) consoles on the horizon. If this list pans out, 2015 will be an insane year for Very Very Gaming’s newest game machine, the Wii. Multiple console exclusives join a slew of third-party offerings to give us plenty of reasons to not regret the tens of thousands of British pounds I dropped on the system. Bargain!
The only hard part now is choosing which games to get immediately (Cho Aniki: Kyuukyoku Muteki Ginga Saikyou Otoko, Carnival Games, Imagine Party Babyz) and which games can wait (Resident Evil 4: Wii Edition, Super Mario Galaxy 1 & 2)… and once you’ve scrolled through all 2,014 Must-Buy Games in 2015, you’ll understand why I wrote this wishlist detailing 2,014 Must-Buy Games in 2015 (calling all search engines!!).
Satire aside, being that this is an ostensibly retro videogame blog, the concept of looking into the future is nonsensical. Still, the first birthday of this blog is upon us this very very day, and it’s as good an opportunity as any to reflect on the many directions this blog and the podcast may or may not take over the next 52 weeks and beyond. And lots of new consoles = lots of potential new games. I expect, I hope, it will take a while to get to some of these games – my to-play list is bursting at the moment, and with some really interesting (and time consuming) stuff: Skies of Arcadia Legends and Fire Emblem: Path of Radiance on the Gamecube, Ecco the Dolphin: Defender of the Future and Forbidden Siren 2 on PS2, and some R-Type Delta and Soukyugurentai action on the PS1 and Saturn respectively. Let’s forget those games for now though and look to 2015, and beyond…
The mad world of Odama involves playing pinball in feudal Japan, with a microphone accessory. Order your troops with the microphone while playing pinball and trying to transport the Ninten-bell from the bottom of the screen to the top of the screen. Wow, is this game strange, as is to be expected since it’s the brainchild of Yoot Saito, who made the zany pet-sim Seaman on the Dreamcast. Odama is surprisingly cheap to get hold of too, or at least it was until I wrote this post. Now the Very Very Gaming screaming hordes have gotten wind of Odama, it’s only a matter of time…
Burning Rangers (Saturn)
It’s a game about putting out fires. In the future. Like Odama, the premise has sex appeal, even if the game is probably best known for its over-the-top cover art and hyper-90s soundtrack. This was Sonic Team’s follow-up to Nights into Dreams on the Saturn, which makes it extra intriguing. This game sells for a pretty penny and will undoubtedly burn a hole in my pocket, but at least there’ll be a trained professional around to put out the fire.
Glass Rose (PS2)
Horror point-and-click starring pretty boy J-pop star involving time travel. It’s made by Cing, the developers of Little King’s Story and Another Code: R, and, just like Gregory Horror Show, Glass Rose was published by Capcom exclusively in Japan and Europe. There’s not really much else to say, except that it’s got a certain weird-factor I find attractive: why was this made? Who is this Joseph Gordon-Levitt lookalike they got for the cover? And who is this lookalike of the lookalike – the missing Backstreet Boy – on the back cover? I wan’ it thaaat a-way…
Pikmin 1 & 2 (Gamecube/Wii)
You can chalk these two up to Little King’s Story too. Yep, despite owning a Gamecube and the majority of its staple titles, I’ve never played either of these games.
L.O.L. stands for Lack of Love, and this is a Japan-only Dreamcast release, and is again connected to Little King’s Story, this time via director Yoshiro Kimura. The concept is reminiscent of that other significant evolution game…no, not 2008’s Spore, I’m talking about E.V.O. on SNES. L.O.L. is also entirely without text or dialogue, a handy thing for an import release.
Treasure shooter on the Dreamcast. I don’t know anymore than that to be honest, but then again that’s all I ever really needed to know. There’s an N64 version too which some prefer, but I don’t have a way of playing import N64 games currently. I don’t want to talk about it 😦
Not too bothered about which console I get this for. Regardless, it looks like a very interesting Tetris clone: terraform your playing field, drop water to make lakes, and then finally evaporate the water before your playing field gets overrun with water and becomes soggy. Maybe it’s better to show rather than tell.
A quick note on this rather amusing video. Wetrix is all about managing water. It is, therefore, a game about wetness. Hence you pronounce it Wet-rix. Not WHEAT-rix, as this guy does. And, incidentally, I’m not sure the aim of the game is to get game over so fast 😛
And so that’s the end of the list, I hope you enjoyed sampling just a few(!) of the games that dominate my waking and sleeping mind at the moment – of course I’m sure things will pan out in the end. They always do. The problem is that infernal, never ending problem of too many games, not enough time. Despite owning a Gamecube when it came out, there was plenty I missed or overlooked at the time, like Odama. And the Wii of course has a enormous number of titles for it, including many intriguing obscurities and tantalising Wii-makes, many of which I again missed or passed over. The Dreamcast is mostly virgin territory for me, so there’s plenty of interesting stuff like Jet Set Radio, Power Stone and the Shenmue games that I left off the list here, but still should be taken for granted as games I’d like to get to.
Take a look at our selections, and let us know what we’re missing. Also, if you have any requests or suggestions for games or topics we might be interested in writing about in 2014/2015, let us know! Expect a (sentimental) companion piece very shortly in which I look backwards and reflect on this blog’s first year.