All I want for Christmas is…Katamario! What is Katamario you ask? Well, it’s a game that doesn’t exist yet – but I want it to. Katamario is the name I’ve come up with for a Mario/Katamari Damacy crossover title. So, this post is my deeply heartfelt request for Nintendo to bring together two brilliant gaming franchises into one potentially perfect gaming experience.
For those of you who don’t know what Katamari Damacy is, let me try to explain: you control a little creature who rolls up…everything. And I mean everything. Over the past few months, I’ve completely rinsed We Love Katamari (PS2), the second game in the series. The best part of the game is the sense of progression and development throughout each stage, with things getting more and more crazy and fun(nier) as you reach the stage goal. Every stage consists of that magic combination: precision gameplay and chaotic environments with unhinged, psychedelic undertones.
What I envisage with Katamario are stages that revolve around Mario mythology and imagery from past games, whilst keeping the brilliant simplicity of the Katamari design and gameplay… and if you’ve played any of the Katamari games, you’ll know the possibilities are endless!
Perhaps early levels would comprise of picking up pipes underground, picking up stuff inside of Princess Peach’s castle, maybe baking materials and cake stage to help Peach bake (lol), then there would be a Yoshi/Yoshi eggs stage (possibly wool-inspired), a level rolling around Luigi’s Mansion collecting boos, it goes on and on. Want to roll up Delfino Plaza from Super Mario Sunshine? You got it! How about racing stages inspired by Mario Kart where you can roll up opponents, and maybe even a Mario Tennis stage too where you roll around the courts! Why not?! And as a climax, near the end of the game, there would be a series of Mario Galaxy inspired levels where you OBVIOUSLY roll up stars, planets and eventually entire galaxies!
Also, in a happy coincidence, the acapella style music from the Katamari series goes perfectly well with the musical direction the New Super Mario Bros series has taken.
Does this sound utterly implausible? Well, it shouldn’t: Nintendo have a long history of incorporating well loved characters into original game concepts. A recent example being the late-in-the-day insertion of Kirby into Kirby’s Epic Yarn (which had some nobody as the lead before Kirby rolled up in his pimped up Nintendo Rolls Royce). Or what about Nintendo’s incorporation of their characters into unlikely franchises like Bayonetta (where you can dress in Samus costume for instance), Tekken, and many more?
Something that gives me hope for Katamario is the fact that Nintendo and Namco have worked together closely in the past. Namco of course made Star Fox: Assault and the Donkey Konga games on Gamecube, plus Mario Kart Arcade GP in arcades. Another example of co-development is the Baten Kaitos series: Monolith Soft (the team that made Xenoblade Chronicles) and tri-Crescendo developed the game under Namco and Nintendo.
With all this in mind, I’ve decided to send my request to Nintendo of Europe and see what they say. I mean, what’s the worst that can happen – apart from them not taking this idea seriously? With any luck, Katamario will be an NX launch game. Yep, I’m calling it.