Happy New Year everyone! I have very few traditions on the blog but this is one I enjoy, always a fun way to kick off the new year. Alas here I am with preparing for my only end of the year tradition and I discover I didn’t even do one of these for last year, 2017! *sigh*
Never mind though and we’ll press on in the spirit of renewal. 2018 was a bit of an odd one: an unreasonably large number of the games I played in the first half of the year were disappointing. A lack of inspiring games is partly why I blogged very little – my socks just weren’t being consistently rocked by the stuff I was playing.
Then in the second half of the year things changed when I finally picked up a Switch. At the same time, reluctantly, I packed away my old CRT TV. Some weeks later I decided to re-dedicate myself to blogging, and since then I’ve been more thorough than ever before in terms of my output, writing about most of the games I played these past few months.
Given my journey this year and how consistent I’ve been with blogging lately, all of the games featured here I played in the first half of 2018, prior to my Switch purchase. Enough pre-amble, bring on the highlights! Continue reading
Who remembers Skies of Arcadia? I certainly do since I played it over this summer. It was quite the game, one of the most memorable I (re)played this year, and it has quite the soundtrack too. Like most RPGs it’s an epic affair – 67 tracks with a run time of nearly two and a half hours. Overall it’s an enjoyable score with some real standouts, but if I had to name one track that has burrowed its way into my consciousness these past few months it’d be the final boss theme.
This may very well be the happiest final boss theme ever laid down for a game. The second half especially is a spectacular uber-triumphant-angels-singing moment that I never want to end. Thank you Sega and Overworks for bringing us this gem!
Thought Very Very Gaming’s gaming schedule was light? Think again. Consumer Electronics Show (CES) 1995 has come to an end and now Very Very Gaming’s upcoming game library is jam-packed. There are huge AAA exclusives, amazing indies, and everything between coming to our (read: my) consoles on the horizon. If this list pans out, 2015 will be an insane year for Very Very Gaming’s newest game machine, the Wii. Multiple console exclusives join a slew of third-party offerings to give us plenty of reasons to not regret the tens of thousands of British pounds I dropped on the system. Bargain!
The only hard part now is choosing which games to get immediately (Cho Aniki: Kyuukyoku Muteki Ginga Saikyou Otoko, Carnival Games, Imagine Party Babyz) and which games can wait (Resident Evil 4: Wii Edition, Super Mario Galaxy 1 & 2)… and once you’ve scrolled through all 2,014 Must-Buy Games in 2015, you’ll understand why I wrote this wishlist detailing 2,014 Must-Buy Games in 2015 (calling all search engines!!). Continue reading
Repairs repairs. Repairs repairs repairs repairs repairs. And how to do them. I don’t do practical posts (although I’m not above doing the odd poor parody of practical guides), but in buying a good number of second-hand, older consoles over the past few years I’ve come across several issues which are easily fixable, and I think it’s worth a write-up. The consoles I write about on this blog are by no means the oldest or the rarest (until I go ahead with my plan to turn this into a BBC Micro fansite) but nevertheless, nobody is manufacturing replacements for old consoles any more and that lack will inevitably only become more pronounced as the years pass. So for those who enjoy old consoles and want to keep them in good working order, the odd repair/clean is pretty much unavoidable. Continue reading
There are many accounts of what makes a given game great. And just as many about what makes a game appalling, terrible and an utter time-waster (go check out reviews for Bubsy 3D, Superman 64, Big Mutha Truckers and so on). The challenge with Sonic Adventure though is to consider what exactly makes it so… mediocre. Competent. So-so.
Trying to point to why exactly Sonic Adventure is so average has become a strangely compelling challenge for me. I complained in my post about Nights: Journey of Dreams about Sonic Team’s storytelling in the Sonic Adventure games, I whined on the most recent podcast episode that Sonic Adventure isn’t challenging (and for that reason isn’t memorable), but I’m still (sadly?) finding more left unsaid about the remarkable unremarkableness of this game. Continue reading