It’s Friday night, and cries of “rally”, “march left”, “advance”, “fall back”, and “press forward”, spill out of an open window onto the street. Every battle order is met with a cheer, as if from a group of soldiers. Who is this charismatic leader, managing troops in the dead of night, out of a small flat no less? Well, it’s me! Not graced with the ability to command battle-hardened soldiers in my day-to-day life, I get my thrills these days from Odama, the pinball-military simulation set in the warring-states period in medieval Japan. Continue reading
So many games, so little time. Despite not being active on the blog, there’s been no shortage of new games at home. There’ve been some hits and some misses, and thanks to my recent peripheral obsession I now possess a vast array of Gamecube accessories including a pair of bongos and a microphone on top of the Gamecube to GBA cables I got for this game! (Updates on those forthcoming.)
One big hit I’ve been dying to write about and get out of my system is the Legend of Zelda: Four Swords Adventures. Wow, does this game capitalise on the potential of the Gamecube-GBA connectivity. It makes for a startling contrast with Final Fantasy Crystal Chronicles, which has a basic 2D map on the GBA screen, much like Wind Waker’s Tingle Tuner. Four Swords Adventures moves the action to the GBA screen whenever you enter a house or cave, and not only are the graphics, sounds and gameplay the same but it moves between the two screens utterly seamlessly. It’s a pleasant change to Crystal Chronicles, which despite a simple display manages to feel like it’s brushing up against the limits of the connection. Continue reading
Crystal Chronicles is an undeniably beautiful game. The characters, the locations and the dungeons are all beautifully designed and expertly rendered. For me, this game is all about the water, the way it sparkles and shimmers and ripples. Unfortunately, the beautiful graphics only emphasizes the fact there is something fundamentally lacking. This is a tale about why expectations can be a bad thing. Rant mode on. Continue reading
Fire Emblem: Path of Radiance on Gamecube is one of the most expensive games we own so I was naturally a little suspect of it, sitting there on the shelf, looking innocuous and yet oh so smug in the way expensive things do. But you know what? I loved this game. As a girl who is obsessed with any decent combination of meaningful subtext, storytelling and engaging gameplay, Fire Emblem delivers on these fronts and many more. Crucially (listen up Persona), the translation was phenomenal; it nails the “ye olde” fantasy setting perfectly, and manages to be poetic without being hokey or overwrought. Continue reading
Thought Very Very Gaming’s gaming schedule was light? Think again. Consumer Electronics Show (CES) 1995 has come to an end and now Very Very Gaming’s upcoming game library is jam-packed. There are huge AAA exclusives, amazing indies, and everything between coming to our (read: my) consoles on the horizon. If this list pans out, 2015 will be an insane year for Very Very Gaming’s newest game machine, the Wii. Multiple console exclusives join a slew of third-party offerings to give us plenty of reasons to not regret the tens of thousands of British pounds I dropped on the system. Bargain!
The only hard part now is choosing which games to get immediately (Cho Aniki: Kyuukyoku Muteki Ginga Saikyou Otoko, Carnival Games, Imagine Party Babyz) and which games can wait (Resident Evil 4: Wii Edition, Super Mario Galaxy 1 & 2)… and once you’ve scrolled through all 2,014 Must-Buy Games in 2015, you’ll understand why I wrote this wishlist detailing 2,014 Must-Buy Games in 2015 (calling all search engines!!). Continue reading