Category: Playstation 2

How I lost control, part 2

I detailed my gripes with the Dualshock controllers waaay back when in part one, so if you want to know more about my quest for a Dualshock-killer, go read that. Now then, here’s my long overdue review round-up of three Dualshock alternatives. All of these were purchased with the intention of replacing the Dualshock and its tragic excuse for a directional pad. So, to put these controllers to the test I played a pair of classic PS1 shoot ’em ups, Gradius Gaiden and Harmful Park, that require pixel perfect moves with a d-pad. Continue reading

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How all the time in the world spoiled the Tony Hawk’s Pro Skater series

I’ve been trying to pin down the precise differences between console- and arcade-style games. I’ve never been especially confident in how to explain the appeal of personal arcade favourites like Time Crisis 2, House of the Dead 2, Metal Slug, and too many shooters to name, over the meatier games associated with consoles. It’s not that I don’t like console games – far from it! – but I associate the short, intense and replayable experiences of arcade games with gaming on a deep level. Analysing the qualities that make arcade games special is the main topic of this post, but it comes courtesy of an unlikely source: the console-only Tony Hawk’s Pro Skater series. Continue reading

How I lost control, part 1

I honestly can barely stand the Dualshock line of controllers. Hate is too strong a word, but I’m definitely Dualshock-averse. When I want to play a multi-platform game, I’ll nearly always avoid the Playstation consoles: I’ll pick the Saturn port over the PS1, Gamecube or Xbox over PS2, and Wii or Wii U over PS3, purely based on controller preference. Replacing the Dualshock has become my obsession lately, and I’m writing this post to share my journey. If I can help even one person through their own Dualshock nightmare, then it’s been worth it. Continue reading

Rule of Rose (PS2): what really happened?

To ask “what really happened?” after playing a fifteen hour game may seem strange. You might ask “what do you mean, what happened? Can’t you tell?”, but horror often relies on ambiguity to create tension and mystery, and Rule of Rose is no exception. Rule of Rose is all about the unreliability of memory and the differing perspectives one has as a child and as an adult. I decided to write this post because of an analysis I read which I didn’t find totally satisfying. In reading the plot of the game on the Rule of Rose Wikia, I realised that my interpretation of events was rather different…*heavy spoilers up ahead* Continue reading

Rule of Rose (PS2): A loyal dog, a princess, and a rusty steel pipe…

A good horror experience will ask the important questions: what is the nature of evil? Is death ever truly final? What kind of hospital needs a zodiac sign puzzle-operated door? Amongst the various preoccupations of the horror genre is a longstanding fasination with children. Children are scary precisely because we expect purity and innocence from them, and yet they exhibit many of our worst traits unfiltered (cruelty, jealousy, narcisscism, idleness, fickleness…). I didn’t know I had been waiting for a game that explored the psychological dimensions of young girls’ friendships… until I played Rule of Rose. Continue reading

Lightgun adventures: Gunfighter II: Revenge of Jesse James and Vampire Night (PS2)

How often does anyone talk about a game that was released exclusively in Europe? As in, a game that never saw the light of day in Japan or America? This is a first. And unlike the one other Europe-only game I own (Formula Karts Special Edition on the Saturn), I quite like Gunfighter II: Revenge of Jesse James. It’s a blatant, and I do mean blatant Time Crisis knock-off, but at least the UK-based developer Rebellion Developments did a good job with it.

Novelty factor aside, I’m going to discuss Gunfighter II in tandem with Vampire Night here because I got very similar feelings playing both of these games: It’s a Wonderful Knock-Off. The main difference between these two is that Gunfighter II (and I presume its prequel Gunfighter for PS1) lifts its cover system and shooting mechanics straight out of the Time Crisis series, while Vampire Night takes its cues from the House of the Dead series. Continue reading