How often does anyone talk about a game that was released exclusively in Europe? As in, a game that never saw the light of day in Japan or America? This is a first. And unlike the one other Europe-only game I own (Formula Karts Special Edition on the Saturn), I quite like Gunfighter II: Revenge of Jesse James. It’s a blatant, and I do mean blatant Time Crisis knock-off, but at least the UK-based developer Rebellion Developments did a good job with it.
Novelty factor aside, I’m going to discuss Gunfighter II in tandem with Vampire Night here because I got very similar feelings playing both of these games: It’s a Wonderful Knock-Off. The main difference between these two is that Gunfighter II (and I presume its prequel Gunfighter for PS1) lifts its cover system and shooting mechanics straight out of the Time Crisis series, while Vampire Night takes its cues from the House of the Dead series. Continue reading
So recently I was investigating rare/expensive PS2 games (as you do) and I happened across an eBay auction advertising a rare PS2 game, the first and only Spain exclusive game on the system. The first thing that grabbed my attention was the boxart.
Well, that’s not something you see everyday. Que Pasa Neng! El Videojuego translates roughly as What’s Up Neng! The Videogame, Neng being the name of the character on the cover. This week’s weird video, returning after a short hiatus (i.e. I forgot it was Wednesday) is gameplay footage from this rather unusual game.
You can rest easy – this is satire, thank God, in the vein of Ali G. And, surprisingly perhaps, the game looks fun! I don’t know what is going on exactly: first you’re tasked with a Tetris challenge to stuff people in a car? Then you have to… catch and eat flies – or are you spitting them out? I can’t even tell. It’s all very random and Incredible Crisis-esque.
Failure in games (as in life) has its own special rhythm. At some point, retrying the same relentlessly tough mission over and over again in Sky Odyssey, I became aware that my repeated crashes were following a pattern. It goes something like this: I start with one or two no-nonsense attempts at a mission. These attempts are cut short by the inevitable plane crash at an especially tight turn in a canyon or a tricky manoeuvre in an underground cavern. After these serious attempts, it’s a downward spiral into silliness. Continue reading
Reputed to be one of Treasure’s best games and one of the most ambitious shmups of all time, Gradius V is the stuff of legend. Expensive and difficult to track down on its native PS2, thanks to the PS3’s online store it is finally within easy reach for PS3 owners. And at a cheap price too! Having sunk my teeth into it at long last, I’m happy to say that in my opinion this game’s glowing reputation is justified.
Perhaps the most impressive thing about Gradius V is the way it shakes up the conventions of the traditional 2D shooter genre. When I wrote about Shienryu on PS1 in my most recent shmup review, I concluded that it was competent in all areas but inspired in none. Gradius V is similarly competent, retaining the tried and true gameplay mechanics of the Gradius series, but this fifth entry is also incredibly inspired, adding puzzle elements into a genre that is generally much more taxing on your thumbs than your brain. Continue reading
The original Time Crisis changed everything. There’s no doubt that the ducking mechanic evolved the lightgun genre considerably. Imagine if the ducks in Duck Hunt had guns, that they shot at you as the flew, soaring into the sky. And imagine if, like in Punch Out!, you were able to dodge incoming shots. Well that’s the leap that Time Crisis made. Lightgun games were no longer simple shooting galleries, instead they incorporated other action game elements without losing aiming and shooting as the heart of the genre.
It’s been a while since I posted a new addition to the lightgun adventures series, and the main reason is that I completely inundated myself with lightgun games these past few months to the point of overwhelming myself. Between this post and Burning Rangers, I’m all about clearing out the backlog of games I want to write about on the blog. Please understand: this is a desperate hunt for the definitive lightgun experience, and I’ve played 10 lightgun games on PS2 so far to that sole end. So it’s practically inevitable at this point that any piece of writing I do on this topic will be the kind of detail-heavy post that only someone who’s played 10 G-Con compatible games on PS2 in the span a few months would write. Let me apologise right now for this post’s utter inaccessibility! Continue reading
Apologies for being slow to bring out a new post, I’ve had work and stuffs but here I am and here we go: lightgun games. I’ve always enjoyed the lightgun genre – be that at my local arcade with the House of the Dead games and Time Crisis series, or on the Wii with (more) House of the Dead and Ghost Squad. But the PS2’s G-Con 2 and its PS1 predecessor, the G-Con 45, have seriously rekindled my passion for this genre. Arcades are all too rare and the Wiimote, lovely as it is, is not as satisfying to handle as the G-Con controllers. (It is a lot more versatile, but that’s besides the point.) So, I hope you enjoy what will be a regular series, with upcoming posts on Dino Stalker and Guncom 2, aka Death Crimson XO, both for PS2. After those two games I’m utterly flexible, so if you have any suggestions/recommendations please drop a comment below. Right now the list of potentials consists of Vampire Night, Virtua Cop: Elite Edition, Time Crisis 3, Crisis Zone, Gunfighter II: Revenge of Jesse James and the Point Blank games on PS1. But enough talk, ON WITH TIME CRISIS 2!! Continue reading
It is a little known fact that Christian charity shops are actually gateways to hell (judging by the unholy DVDs and books in most of these places). As I entered one such shop last week in the Arsenal area of North London, my nostrils were greeted with the pungent smell of marijuana. The smell was due to the tenant upstairs, I was assured indirectly by the shop owners, who watched me suspiciously – presumably they were appalled by my ability to first recognise the smell of weed, and second, my uttering the drug’s name out loud. The shop wasn’t exactly a welcoming place, but those unholy DVDs – rows upon rows – held my attention for a good ten minutes.
This particular charity shop visit ended with me grabbing two videogame documentaries – a definite first. Another first on this here blog is a post that attempts to compare the two. But there’s a first time for everything, so I present you a comparison of Capcom’s Resident Evil mockumentary promo, Wesker’s Report, and Gametap’s 10 Years of Tomb Raider documentary. Continue reading