I do enjoy me some 1080 Snowboarding. This was a fixture for many years in my house as a youngster. It’s a mighty fine racer that shows absolute dedication to nailing the feel of racing on a snowboard (not that I would know), and features slightly out there tracks that are designed around the boards’ unique handling. As a racing game, it falls right in the middle of that arcade/simulation game spectrum. Besides the racing, I was also impressed by this game’s presentation. The music isn’t the best, but it was so rare to hear vocals in an N64 game! OK, so “hear” may be a strong word in this case, and that’s where our mystery comes in… Continue reading
I honestly can barely stand the Dualshock line of controllers. Hate is too strong a word, but I’m definitely Dualshock-averse. When I want to play a multi-platform game, I’ll nearly always avoid the Playstation consoles: I’ll pick the Saturn port over the PS1, Gamecube or Xbox over PS2, and Wii or Wii U over PS3, purely based on controller preference. Replacing the Dualshock has become my obsession lately, and I’m writing this post to share my journey. If I can help even one person through their own Dualshock nightmare, then it’s been worth it. Continue reading
I am now on the last leg of completing my PhD. I know I said that in my last “life update” but this time… it’s serious. All I do, all day, is sit at my desk and try and figure out why words have stopped meaning what they used to. By the end of the project I should have over 70,000 words ready for the nine people around the world who it will be relevant to.
As you might imagine, I’m finding it difficult to sit and type in front of a screen – who knew that there was a limit? – and formulating blog posts at the moment seems like an arduous, difficult task. I have to have… an argument? I have to have opinions? Sounds a bit too similar to the every day struggle of stringing together sentences that include words like ‘ontology’, ‘problematise’ and ‘heterogeneity’.
The plan is to submit by the end of July – yes, next month. To celebrate, I was hoping to indulge either by going on holiday or buying a Switch (preferably both) – but my funding dried up months ago so I may have to settle for a packet of crisps, a movie and possibly a phone call with someone who does own a Switch. They can talk to me about their Switch experiences and I can translate their experiences into blog posts that will rock the internet to the very core…!
I apologise if this sounds like my current situation isn’t any fun – actually it’s been good. After a hard day’s thinking, there’s always time to enjoy videogames. Videogames still make sense. In the last few weeks alone, I’ve enjoyed spending time with Donkey Kong: Jungle Beat, Splatoon, Portal 2, Shovel Knight: Specter of Torment, and assorted Neo Geo games.
Anyway just to say thanks for bearing with me in this limbo phase. There will be a one or two posts coming your way, just not the usual weekly ones – I can’t wait to jump back on the blogtrain when the time is right!
In a long overdue bit of blog-keeping, I have gone through Very Very Gaming’s wacky archives and tagged each and every post (podcasts excepted) with “written by Adrian” or “written by Maya”, or in a few rare cases, both! Now you can know who wrote which post, past and present! This is something we’ve wanted to do since the very beginning of the blog, but we were too uncreative to think of an elegant way to indicate who wrote what. Big thanks to geozeldadude for his feedback which prompted us to re-think the issue. Certainly, dual or multiple authors can work well on WordPress – see our blog buddies over at A Most Agreeable Pastime and United We Game for good collaborative blogs in action – but it didn’t seem appropriate for the way we work here, for various reasons.
For one, every post on this site is a collaboration between Maya and myself to varying degrees. We proof-read, make edits and offer suggestions on each other’s posts. There are posts that are written from my point of view, when in fact Maya did most of the work, and vice versa. That happens sometimes when one of us has an initial idea but gives up or neglects it, and the other person will pick it up and finish it. For simplicity’s sake, I just followed the post’s “perspective” when doing the tags.
And, for this reason, while it’s tempting to count the archived posts and declare myself the CHAMPION FOR ALL-TIME for most posts authored… it doesn’t even begin to do justice to the reality of our blogging endeavour.
Speaking of winning, there was a cool thing that came up recently. Retro Gamer, a print magazine based here in the UK, cribbed a Sexy Parodius screenshot from none other than Very Very Gaming for a recent feature on Sega Saturn shmups. Talk about gratifying!
Hello from the other side! Confession: I have been avoiding you all. I was deeply ashamed and needed time to heal. For about a month and half now, I’ve been contemplating changes to my AV setup and it snowballed into a kind of nerdy hysteria. Honestly, it’s been an emotional rollercoaster, and I’m finally ready to tell my story. Continue reading
Last year there were some absolute corkers that I didn’t write about, incredible stuff that was all the more tragic for the lack of dedicated blog posts: Sky Odyssey (PS2), Disaster: Day of Crisis (Wii), Metroid: Other M (Wii), Trauma Team (Wii), Dragon Force (Saturn), the list goes on. By comparison, this year has burnt a little less brightly. It’s not that the games haven’t been good – they have been. Apart from a few exceptions though, they’ve not left as deep an impression, not cut me to the core, in the same way as the absurd theatrical masterpiece that is Disaster: Day of Crisis. These are some of the most wonderful (and weird) games I played last year. Continue reading