No one likes to be trod on, but stepping stones are important! Innocent Life is an interesting deviation from the Harvest Moon formula. A sci-fi Harvest Moon to spice the series up? Hell yeah. Continue reading
A good horror experience will ask the important questions: what is the nature of evil? Is death ever truly final? What kind of hospital needs a zodiac sign puzzle-operated door? Amongst the various preoccupations of the horror genre is a longstanding fasination with children. Children are scary precisely because we expect purity and innocence from them, and yet they exhibit many of our worst traits unfiltered (cruelty, jealousy, narcisscism, idleness, fickleness…). I didn’t know I had been waiting for a game that explored the psychological dimensions of young girls’ friendships… until I played Rule of Rose. Continue reading
Breasts are fascinating, aren’t they. You know something else that’s fascinating? Japanese idol culture. And the fact that both are front and centre (with the help of multiple push up bras) in this Shin Megami Tensei/Fire Emblem crossover makes for a boring, big boobed monster. I hate Tokyo Mirage Sessions ♯FE. Over the past few weeks it has become my most hated game of all time – I call it Tensei Megami Boobei because a) I’m trying to swear less, and b) it’s a game composed of IDOL BOOBS. Continue reading
Videogames have found a wealth of inspiration from the first and second world wars, often adding their own quirky takes on the stories of hope and tragedy that emerge from these seismic historical events. (I’m curious to play the Shadow Hearts series, for instance!) Valkyria Chronicles riffs heavily on WWII – it is set in an alternative universe where you fight as the small country of Gallia, stuck between two warring world powers…
Lack of free time much? Lately, absolutely. But thankfully I have had just enough free space to get in some time with Alundra. Now, I did write a review of Alundra waaay back in 2014 based on my own memories of the game, but at this point it’s been almost 10 years since I actually played the game at great length. Great length indeed – this game is huge! Anyway I’m pleased to report that Alundra has won me over all over again. Continue reading
These past few weeks I’ve become very intimate with the Game oveR screen in Ninja Gaiden Black on the original Xbox. I was already aware of its reputation of being hard as nails. What I wasn’t expecting is the plaforming, which is… utter shit. It pains me to say it, because platforming is not a huge part of this game – 10% of the levels? 5%? – but so far I’ve come across several platforming challenges where the game has taken more than its fair share of the piss.
Look, I get it. It’s trying to look cool, to be Prince of Persia: Sands of Time, which came out just a few months before Ninja Gaiden. And there are moments when Ninja Gaiden pulls it off. But there are moments that are just plain awful. Continue reading
So, here we are again. Another disappointing game from you, Nippon Ichi. Really, I have to ask you guys: what is going on in your studios? I feel like you’ve been on full-on panic mode ever since the first Disgaea’s unlikely critical and commercial success – can’t you just calm down and make another awesome game? Why is it so hard to replicate the original game’s magic mixture of memorable characters, gasp-worthy storyline twists and anal-probe jokes? Come on, get it together!