These two indie games are so up my street it’s ridiculous, it’s like they were both tailor-made for me and that is a rare feeling indeed. Touhou Luna Nights is like Castlevania Symphony of the Night had a baby with Metal Slug. With the added bonus of time manipulation. Crimzon Clover World Explosion is a terribly named but extremely well done modern shmup. (Apparently weird names are mandatory for modern shmups.)
Let’s discuss Touhou Luna Nights first. A Metroidvania with time control; honestly it’s one of those great ideas that makes me say, “wow, I can’t believe no one did this before”. I say that, and actually there is another recent indie game called Timespinner that, as implied by the name, does in fact mess around with time. Even so, it’s such a strong idea you wonder why it’s not been done before in mainstream games. Continue reading
We are living in troubling times. Here in the UK we are in our third national lockdown to try and stop the spread of COVID-19, and, with no firm end-date, who knows how long it will last. It’s both a trying and tiring situation, although there are silver linings with the vaccine rollout. Bingeing on all manner of media entertainment and struggling to muster the will to regularly exercise are my two main symptoms of lockdown limbo. And I know I’m not the only one. “Normality” seems a long way away, and with the chilly winter in full flow, quality escapism provides some small relief.
This post is about comfort gaming with a good old fashioned 2D game. Continue reading
Contra: Hard Corps looks and feels exactly like a Treasure game, before Treasure was born. A great solo or two player co-operative experience, hyperquick pace, relentless action, boss fights galore, kaleidoscopic visuals, wacky and inventive designs – these are the hallmarks of Treasure game design. These qualities shine so brightly in Treasure games like Gunstar Heroes and Alien Soldier, and it turns out these are all are present in the Megadrive/Genesis’s sole entry in the Contra series, Contra: Hard Corps. Continue reading
An old friend of mine is a musician. He’s always been a musician. And his first solo album was… well, even if I listened beyond the opening track, I never mentally got past that first song, hilarious as it was. The album opened with an extended narration discussing the concept of chaos with a musical bed underneath. The monologue’s delivery was like a heavy academic paper, but the content was nonsense: “Like all good stories, this one begins with a great flash of light”. Really?
I mention the above because, like my friend’s debut, I got past but never over the opening of Dark Souls. I’ve played this game through twice now, once on the PS3 and once again on Switch. Both times, the opening hours were enough to sour the whole experience for me. (By the way, in case it weren’t already obvious, what follows is going to be rather complain-y. If you would prefer a more balanced take, try my previous post on Dark Souls). If you’re sticking with me, I’ll take you through my own experience with the Undead Burg, one of the opening areas of Dark Souls. Continue reading
This is one I’ve been waiting for, for many years it turns out. Not specifically for Cuphead per se, but for a follow up to my beloved Gunstar Heroes. Continue reading