Category: Wii U

BoWlog #6: a new template for Zelda?

Eiji Aonuma, Zelda series producer, has suggested in a new interview that he wants the Zelda series to continue Breath of the Wild’s “open air” style (“open air” being Nintendo’s typically off-beat nomenclature for open world). I doubt this comes as a surprise to anyone given Breath of the Wild’s remarkable ambition and its critical and commercial success. It’s an amazing re-invention of the series, simultaneously recreating the familar world of Hyrule whilst adding a million and one new things. But what happens next? What does a sequel to a game of this size and scope look like?  Continue reading

BoWlog #5: all the small things…

In an open-world game, you run the risk of things feeling empty. In my posts on Xenoblade Chronicles and Final Fantasy IX, I discussed how background details brought games to life, details that hint towards large mythologies, and also the everyday stories of the inhabitants. I noticed this especially in Gerudo Town where, in the arid desert environment, functionality meets beauty… Continue reading

BoWlog #4: sunrises and a sense of discovery

Back in the day I was a subscriber to N64 Magazine, an unofficial Nintendo rag here in the UK. Every issue of the magazine contained an unconventional “top 5” list. The one I remember to this day concerns Zelda: Ocarina of Time – the top five locations to watch the sunrise. At the time I didn’t own Ocarina of Time, and it was partly because of this top five list that I went out and bought a copy. “This game must be something special,” I thought, “for it to inspire someone to sit there and passively watch the sunrise in not one, not two, but five different places, and have fun doing it.” Continue reading

BoWlog #3: all the pretty horses!

With so many ways to travel, you may be wondering if a horse is just a cool way to experience the beautiful scenery. Is the humble horse redundant in a game where you can RIDE YOUR FREAKING SHIELD or PARAGLIDE THROUGH THE AIR? Let’s talk manes and mares… Continue reading

BoWlog #2: for the love of paragliding!

There’s always a danger in these open world games that exploration is not, or is barely, rewarding. Grand Theft Auto V has this issue with the mountainous areas. All too often I’d scale a mountain, get a nice view, and then find there’s nothing else to do other than trek back down. Worst of all was when you lose/trash your vehicle somehow on a peak, there’s not another vehicle around for miles and no way of getting a taxi back to civilisation… ugh. Yes, I’m saying GTA needs to have paragliders. Continue reading

BoWlog #1: naked vegan runs and blue semen?!

We’re going to be documenting our playthrough of the Legend of Zelda: Breath of the Wild for the Wii U, basically because it’s been the most anticipated game in our home ever! Usually we’re cheapskates, waiting many months or years, deliberating and weighing up pros and cons, whether the time investment will be worth it. This is extremely rare, for us to get a game day-one, so why not try something new blog-wise to accompany it? Continue reading