In an open-world game, you run the risk of things feeling empty. In my posts on Xenoblade Chronicles and Final Fantasy IX, I discussed how background details brought games to life, details that hint towards large mythologies, and also the everyday stories of the inhabitants. I noticed this especially in Gerudo Town where, in the arid desert environment, functionality meets beauty… Continue reading
Back in the day I was a subscriber to N64 Magazine, an unofficial Nintendo rag here in the UK. Every issue of the magazine contained an unconventional “top 5” list. The one I remember to this day concerns Zelda: Ocarina of Time – the top five locations to watch the sunrise. At the time I didn’t own Ocarina of Time, and it was partly because of this top five list that I went out and bought a copy. “This game must be something special,” I thought, “for it to inspire someone to sit there and passively watch the sunrise in not one, not two, but five different places, and have fun doing it.” Continue reading
In a long overdue bit of blog-keeping, I have gone through Very Very Gaming’s wacky archives and tagged each and every post (podcasts excepted) with “written by Adrian” or “written by Maya”, or in a few rare cases, both! Now you can know who wrote which post, past and present! This is something we’ve wanted to do since the very beginning of the blog, but we were too uncreative to think of an elegant way to indicate who wrote what. Big thanks to geozeldadude for his feedback which prompted us to re-think the issue. Certainly, dual or multiple authors can work well on WordPress – see our blog buddies over at A Most Agreeable Pastime and United We Game for good collaborative blogs in action – but it didn’t seem appropriate for the way we work here, for various reasons.
For one, every post on this site is a collaboration between Maya and myself to varying degrees. We proof-read, make edits and offer suggestions on each other’s posts. There are posts that are written from my point of view, when in fact Maya did most of the work, and vice versa. That happens sometimes when one of us has an initial idea but gives up or neglects it, and the other person will pick it up and finish it. For simplicity’s sake, I just followed the post’s “perspective” when doing the tags.
And, for this reason, while it’s tempting to count the archived posts and declare myself the CHAMPION FOR ALL-TIME for most posts authored… it doesn’t even begin to do justice to the reality of our blogging endeavour.
Speaking of winning, there was a cool thing that came up recently. Retro Gamer, a print magazine based here in the UK, cribbed a Sexy Parodius screenshot from none other than Very Very Gaming for a recent feature on Sega Saturn shmups. Talk about gratifying!
With so many ways to travel, you may be wondering if a horse is just a cool way to experience the beautiful scenery. Is the humble horse redundant in a game where you can RIDE YOUR FREAKING SHIELD or PARAGLIDE THROUGH THE AIR? Let’s talk manes and mares… Continue reading
There’s always a danger in these open world games that exploration is not, or is barely, rewarding. Grand Theft Auto V has this issue with the mountainous areas. All too often I’d scale a mountain, get a nice view, and then find there’s nothing else to do other than trek back down. Worst of all was when you lose/trash your vehicle somehow on a peak, there’s not another vehicle around for miles and no way of getting a taxi back to civilisation… ugh. Yes, I’m saying GTA needs to have paragliders. Continue reading
We’re going to be documenting our playthrough of the Legend of Zelda: Breath of the Wild for the Wii U, basically because it’s been the most anticipated game in our home ever! Usually we’re cheapskates, waiting many months or years, deliberating and weighing up pros and cons, whether the time investment will be worth it. This is extremely rare, for us to get a game day-one, so why not try something new blog-wise to accompany it? Continue reading