Some great ideas, executed not so well. That summarises Catherine in a nutshell for me. It’s a pity because I admire Atlas and their willingness to go off the tried and true path. Like other Atlas titles (notably the Persona series), Catherine is divided into two distinct styles of gameplay. We mostly watch, visual novel style, the protagonist’s intense social challenges in the day, and then take full control of him during his dreams at night in a series of puzzle challenges. Continue reading
We’re in trouble here, aren’t we? It’s been two months since my last blog post. But, more significantly, is that I have hardly thought about this site during that time. That leaves me with only two options:
- A radical rethink in how the blog is run.
- End the blog.