To ask “what really happened?” after playing a fifteen hour game may seem strange. You might ask “what do you mean, what happened? Can’t you tell?”, but horror often relies on ambiguity to create tension and mystery, and Rule of Rose is no exception. Rule of Rose is all about the unreliability of memory and the differing perspectives one has as a child and as an adult. I decided to write this post because of an analysis I read which I didn’t find totally satisfying. In reading the plot of the game on the Rule of Rose Wikia, I realised that my interpretation of events was rather different…*heavy spoilers up ahead* Continue reading
A good horror experience will ask the important questions: what is the nature of evil? Is death ever truly final? What kind of hospital needs a zodiac sign puzzle-operated door? Amongst the various preoccupations of the horror genre is a longstanding fasination with children. Children are scary precisely because we expect purity and innocence from them, and yet they exhibit many of our worst traits unfiltered (cruelty, jealousy, narcisscism, idleness, fickleness…). I didn’t know I had been waiting for a game that explored the psychological dimensions of young girls’ friendships… until I played Rule of Rose. Continue reading
So many games played, so little time to write about them. It’s just laziness on my part. And perhaps a bit of us getting carried away posting about Xenoblade Chronicles. This is my attempt to clear out a hefty blogging backlog, by highlighting some of the best/most interesting games I played in 2015 (and then didn’t blog about). Prepare to be amazed by how much goes unreported on this blog – and these are solely games I played in 2015 by the way! Continue reading
It’s practically criminal, the extent to which I’ve ignored the N64 on this blog. As a youngster, I tasted the fruits of various consoles at friends’ houses: PS1, SNES, NES, Megadrive and Saturn. But, at home, my gaming diet consisted of the Amiga and Gameboy. This all changed in 1998. It was the year I got the N64. The year that my life changed forever.
But enough of that for now. I hope you will indulge me with some nostalgic ponderings on the topic of Snowboard Kids, one of my favourite snowboarding games back in the day. I say one of, of course, because 1080 Snowboarding is also excellent although it travels a more realistic icy path than Snowboard Kids. In practice Snowboard Kids is much closer to a series like Mario Kart than SSX or 1080. This game is also notable as an absolute memory card hog. In fact that’s largely why I’ve decided to make this a series of posts on N64 games, since I had to delete all of my precious game saves to play this game. (Only Rayman 2 survived the cull.) Where the N64 is concerned, you take the good with the bad, I guess. Continue reading
“Because they ruined Persona 4”, or something like that. This is a guest post by my partner – you know, I can’t wait to read her impressions of Persona 4: Golden Weebo edition, which I’ve heard actually adds more dialogue of a “comic relief” nature. There are some spoilers here, not *major*, but still, you’ve been warned. Continue reading
If it isn’t Baroque, don’t fix it. That is, unless it is Baroque. Continue reading