Tagged: Chrono Trigger

We need to talk about Japanese videogame music with English vocals

I recently checked out an arranged album of Chrono Trigger and Chrono Cross music by the one and only Yasunori Mitsuda. Imagine my surprise to find that six of the ten tracks included on the album feature vocals, given that the original soundtracks – with one notable exception in Chrono Cross’s credits music – are entirely instrumental. I wouldn’t necessarily mind this, if these vocal tracks didn’t have English lyrics. Sadly, most of them do. And I’ve found it creates this strange effect of making some tracks feel like Disney songs. (Not hating on Disney by the way – they do great stuff.) At the very least the cheese factor goes up significantly. Continue reading

Final Fantasy: Crystal Chronicles (GC) – why does a game with such beautiful water feel like a desert?

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This doesn’t do the water justice.

Crystal Chronicles is an undeniably beautiful game. The characters, the locations and the dungeons are all beautifully designed and expertly rendered. For me, this game is all about the water, the way it sparkles and shimmers and ripples. Unfortunately, the beautiful graphics only emphasizes the fact there is something fundamentally lacking. This is a tale about why expectations can be a bad thing. Rant mode on. Continue reading

Not a Videogame Collector

At least that’s what I keep telling myself. In terms of new purchases September and October weren’t so bad, and November was OK, but December amounted to nothing short of an avalanche by my standards. All told, between a stay in Birmingham with its copious videogame retailers and an online import haul, December totaled a whopping 31 games across 6 different platforms, a G-Con lightgun, and 2 consoles (both replacements). Slice that up like a cake and that’s one unique slice of gaming for each and every single day in December. And that’s on top of an already swollen backlog of games. It’s nothing short of madness, is what I’m saying.

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Game Length Supremacists

I hate Game Length Supremacists. Don’t you? Check this out, from RPGamer’s review of Persona 4 on Playstation 2:

Persona 4 is also slightly shorter than Persona 3, but still manages to last a whopping eighty hours, far more than most RPGs.

The reviewer comes across as a baffling mixture of disappointed and impressed that Persona 4 is slightly shorter than its predecessor. Is the reviewer on drugs?! Let’s get this straight: Persona 3 is too long. I’ve put about 50 hours into that game and there are no signs that it will end any time soon. It’s a fine game otherwise but jeez. I just picked up Persona 4 the other day, mostly with the idea in mind that it will motivate me to go back and complete Persona 3. And now I read this?!

It’s the Game Length Supremacists who have caused this tragic state of affairs. What sort of normal human being is supposed to be able to complete and throughout that time appreciate an 80 hour long game?? I don’t want to have to take a two week holiday to complete a mother-fluffin’ videogame! Game length supremacists always place RPGs on a pedestal as the height of game design and execution, but on what basis…? Their length, of course! It’s these swashbuckling idiots who are so in love with one genre that they willing to throw out the pirate baby with the salty bathwater! 2D shmups and other arcade-derived genres have no legitimate place in the videogame landscape or vocabulary because of their “short length”, according to these biddling twods!

So I propose that a new movement be started. Rise up, rise up, Game Length Radicals! Defeat those BS hierarchies when they cross your path, and oppose injustice! Always be truthful: “Every game has its own shelf life. No game can sustain its players indefinitely without resolution of some kind.”

Chrono Trigger – 20 hours. And the game even includes the option of facing the final boss and beating the game at any time after around the 5 hour mark. One of the best RPGs, heck, videogames, ever. And with all my keyboard-clacking about Silent Hill, I never complained once that the first game “only” took around 5 hours to beat, and a similar amount with Silent Hill 2. I never complained because neither game outstays its welcome. In fact, both games are pitched perfectly length-wise.

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Stick this in your pipe and smoke it, supremacists!

Wield your best examples with strength and goodwill and never be defeated by the Game Length Supremacists! Seize your place among the righteous, join the Game Length Radicals: a movement for the ages.