Some great ideas, executed not so well. That summarises Catherine in a nutshell for me. It’s a pity because I admire Atlas and their willingness to go off the tried and true path. Like other Atlas titles (notably the Persona series), Catherine is divided into two distinct styles of gameplay. We mostly watch, visual novel style, the protagonist’s intense social challenges in the day, and then take full control of him during his dreams at night in a series of puzzle challenges. Continue reading
You’ll never get rid of us. It’s all about the franchises this week: Harvest Moon, Civilization and Excitebike. To be specific, we offer up thoughts and impressions on Harvest Moon: A Wonderful Life, Special Edition, Civilization IV, and Excitebike 64. Adrian finishes the segment with some brief impressions of satisfying fare which did not receive sequels, namely ChuChu Rocket and Steamgear Mash.
Impressions out of the way, we return to the old chestnut of women in games. This time we come at the topic via that old chestnut of a blog, A Most Agreeable Pastime. It seems AMAP’s post about Ubisoft’s recent gender slip-up regarding Assassin’s Creed has turned us into die-hard feminists, because despite intending to cover multiple topics in this second segment, we ended up devoting the entire second segment to this issue. In our efforts to rescue the gaming world from inequality one creative director at a time, we discuss everything from the impact of Japanese versus Western game design on gender, through to questions of genre. Finally, we address that all-important question: what might “visual assets” actually mean when used in reference to designing female characters?
And that’s the show. Back in two weeks, and if you have any feedback or suggestions for the show, please drop us a comment!
Episode 4: I’m Not Sexist…My Best Friend’s Metroid
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Hi folks, I just wanted to give a brief update as there’s been a lot going on around here. I have managed to get my grubby hands on a Sega Dreamcast for the first time, a mere 15 years after its release. I’ve spent a few days with it now, so what follows here are some first impressions of the console. I also need to talk (read: brag) about the announcement of Splatoon at E3, but I’ll come to that shortly. Continue reading