Tagged: civilization IV

Overcoming Gaming Addiction(s): My Life Post-Civilization

Gaming addictions are odd things. Contrary to popular belief, there is more than one type – in fact, I bet you there are as many types of gaming addiction as there are people. Isn’t being a bit obsessed with a game normal, at first? When does a bit of harmless over-playing become unhealthy addiction?

I could mention many games which I was hopelessly “addicted” to from all stages of my life (The Sims, Harvest Moon: Back to Nature, Final Fantasy Tactics, Final Fantasy IX, Project Zero/Fatal Frame 3, etc) – but nothing can come close to my unhealthy obsession with Civilization II and then Civilization IV, which bear the distinction of giving me my first ever bout of RSI at the age of 24.  Combined, these games gave me the battlescars of a true, hardened gamer, so intent on my gaming lifestyle that I became more than willing to sacrifice my petty human needs (like, resting my wrists – which is for losers and wimps!). Continue reading

Very Very Gaming Show – Episode 4

You’ll never get rid of us. It’s all about the franchises this week: Harvest Moon, Civilization and Excitebike. To be specific, we offer up thoughts and impressions on Harvest Moon: A Wonderful Life, Special Edition, Civilization IV, and Excitebike 64. Adrian finishes the segment with some brief impressions of satisfying fare which did not receive sequels, namely ChuChu Rocket and Steamgear Mash.

Impressions out of the way, we return to the old chestnut of women in games. This time we come at the topic via that old chestnut of a blog, A Most Agreeable Pastime. It seems AMAP’s post about Ubisoft’s recent gender slip-up regarding Assassin’s Creed has turned us into die-hard feminists, because despite intending to cover multiple topics in this second segment, we ended up devoting the entire second segment to this issue. In our efforts to rescue the gaming world from inequality one creative director at a time, we discuss everything from the impact of Japanese versus Western game design on gender, through to questions of genre. Finally, we address that all-important question: what might “visual assets” actually mean when used in reference to designing female characters?

And that’s the show. Back in two weeks, and if you have any feedback or suggestions for the show, please drop us a comment!


Episode 4: I’m Not Sexist…My Best Friend’s Metroid

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