This is the first in a set of posts on racism and some AAA games I’ve been playing recently. Key question: why do triple A games rely so heavily on stereotypes that continue to dehumanize black people and people of colour?
Today’s post is all about Resident Evil 5 (2009), which holds the dubious honour of sparking a race debate in the videogame world – such was its impact that Capcom USA now vets the company’s Japan-made games. RE5 garnered a lot of conflicting assessments. On the one hand, you had critics like N’Gai Croal who argues that the imagery in RE5 was inflammatory and tactless (see below). On the other hand, you had people like Chris Hudak who called the racism allegations “stupid”: “If you are aware from the outset that the game takes place in Africa and yet you are still troubled by any skin-tone-related aspects … there exists the possibility of simple, congenital retardation on your own part.” Hmmm. Well, needless to say I disagree. Continue reading