As if the National Videogame Museum in Sheffield wasn’t enough, I had another game-related museum trip recently. This was an almost completely opposite experience in fact! I headed to London’s famous V&A museum to see their temporary exhibition, Videogames: Design/Play/Disrupt. This was a much more traditional museum setup than the National Videogame Museum, notwithstanding the non-traditional subject matter. Continue reading
I have an unholy interest in romcoms. I don’t think they’re objectively good, but the fact that I am the target audience never ceases to fascinate me. You want to know what’s offensive? What Hollywood execs think women want! Marriage, Cath Kidston tea towels, candles, creepily organised flat, to be white, young and beautiful, to have a gay best friend and/or black best friend to offset your problems and affirm your superiority, and last but not least, a man who cannot communicate with you…
I’ve noticed that recent romcoms are using videogames to signify a woman’s desirability to men. This is undoubtedly due to the rise of hispter culture and the fetishization of geekdom by the powers that be. Videogames have become part of the incredibly complex mating ritual that is the modern romcom. The leading lady must either embrace their inner cool or compete with a cool girl – the girl that digs comics and is a bit weird and totally love nerdy guys (it’s true they do make the best boyfriends). Continue reading
We’re late this week thanks to a combination of technical issues and academic deadlines. But we pulled it off in the end, and I am proud to present our biggest and brashest episode, which commences with a discussion of Oddworld: Abe’s Oddysee. A wildly ambitious, creative and unique game, Abe’s Oddysee is also remarkably difficult, a fact which does not escape us. Still, the difficulty alone doesn’t detract from this game’s many achievements as our discussion makes clear.
After a quick break Tommy Wiseau fans prove intent on transforming the Very Very Gaming Show into the Tommy Wiseau Show. Adrian impersonates numerous quotes from infamous cine-disaster The Room, and mayhem ensues. The detour doesn’t last long, and what Maya dubs “the great debate” gets the show firmly back on the videogame track. That’s right, we delve into the minefield that is modern vs. retro videogames. Our trusty guides through this enormous subject are two grizzled veterans of the videogame blogosphere: We Are Finally Cowboys and A Most Agreeable Pastime. The former’s post detailing why he gave up on modern gaming takes us through the first half of the discussion. What drives people to stop buying new games and turn to increasingly outdated technology for entertainment? Turns out there are many possible reasons, although Maya is quick to put it down in Adrian’s case to a hipster mentality.
We conclude the discussion with A Most Agreeable Pastime’s argument about the dangers of letting videogames define you. We find ourselves mostly in agreement, and point to the importance of blogs in doing away with the elitist attitudes prevalent in online videogame communities. Viva la inclusivité!
And that’s the show. We’ll return again soon (hopefully on time), and if you have any comments or suggestions on the show, please drop us a comment!
Episode 3: The Great Debate
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