I’ve been trying to pin down the precise differences between console- and arcade-style games. I’ve never been especially confident in how to explain the appeal of personal arcade favourites like Time Crisis 2, House of the Dead 2, Metal Slug, and too many shooters to name, over the meatier games associated with consoles. It’s not that I don’t like console games – far from it! – but I associate the short, intense and replayable experiences of arcade games with gaming on a deep level. Analysing the qualities that make arcade games special is the main topic of this post, but it comes courtesy of an unlikely source: the console-only Tony Hawk’s Pro Skater series. Continue reading
How often does anyone talk about a game that was released exclusively in Europe? As in, a game that never saw the light of day in Japan or America? This is a first. And unlike the one other Europe-only game I own (Formula Karts Special Edition on the Saturn), I quite like Gunfighter II: Revenge of Jesse James. It’s a blatant, and I do mean blatant Time Crisis knock-off, but at least the UK-based developer Rebellion Developments did a good job with it.
Novelty factor aside, I’m going to discuss Gunfighter II in tandem with Vampire Night here because I got very similar feelings playing both of these games: It’s a Wonderful Knock-Off. The main difference between these two is that Gunfighter II (and I presume its prequel Gunfighter for PS1) lifts its cover system and shooting mechanics straight out of the Time Crisis series, while Vampire Night takes its cues from the House of the Dead series. Continue reading