Tagged: invisible walls

Sonic Adventure (Dreamcast) and dodgy hub worlds

There are many accounts of what makes a given game great. And just as many about what makes a game appalling, terrible and an utter time-waster (go check out reviews for Bubsy 3D, Superman 64, Big Mutha Truckers and so on). The challenge with Sonic Adventure though is to consider what exactly makes it so… mediocre. Competent. So-so.

Trying to point to why exactly Sonic Adventure is so average has become a strangely compelling challenge for me. I complained in my post about Nights: Journey of Dreams about Sonic Team’s storytelling in the Sonic Adventure games, I whined on the most recent podcast episode that Sonic Adventure isn’t challenging (and for that reason isn’t memorable), but I’m still (sadly?) finding more left unsaid about the remarkable unremarkableness of this game. Continue reading