Eiji Aonuma, Zelda series producer, has suggested in a new interview that he wants the Zelda series to continue Breath of the Wild’s “open air” style (“open air” being Nintendo’s typically off-beat nomenclature for open world). I doubt this comes as a surprise to anyone given Breath of the Wild’s remarkable ambition and its critical and commercial success. It’s an amazing re-invention of the series, simultaneously recreating the familar world of Hyrule whilst adding a million and one new things. But what happens next? What does a sequel to a game of this size and scope look like? Continue reading
Back in the day I was a subscriber to N64 Magazine, an unofficial Nintendo rag here in the UK. Every issue of the magazine contained an unconventional “top 5” list. The one I remember to this day concerns Zelda: Ocarina of Time – the top five locations to watch the sunrise. At the time I didn’t own Ocarina of Time, and it was partly because of this top five list that I went out and bought a copy. “This game must be something special,” I thought, “for it to inspire someone to sit there and passively watch the sunrise in not one, not two, but five different places, and have fun doing it.” Continue reading
Credit to People Will Be People for bringing the video to my attention. The gaming landscape isn’t all stereotypes and doom. This fascinating speed run of Ocarina of Time, comes complete with a commentary on the history of speed running/sequence breaking in the game, courtesy of the speed runner himself… while he’s actually playing it live for charity. He’s also wearing blue nail polish for some reason (I feel compelled to mention this highly irrelevant detail because it somehow contributes to the bizarreness of some of the events in the game). Even though I have little interest and no knowledge of speed running, the whole thing is totally compelling. Makes me wonder if I could do… no, no way. Don’t even think about it. You will never be this good! Besides, this guy is quite the multi-tasker, I find it a struggle not to drool when gaming, that goes for many other activities now you mention it.
Rudely pushing aside the really amazing stuff that happens in the video (“Navi dive? WTF!?”), it reminds me how stupidly rich videogames are as a medium. This video sketches the history of a tiny subset of the videogame fanbase dedicated to essentially breaking Ocarina of Time, which seems so totally removed from my own posts about the same game’s narrative it’s hard to believe they have the same game in common. I guess it’s something to do with that unique competitive sports element that sets videogames apart from other mediums like novels and films.