Tagged: legend of zelda: skyward sword

Final thoughts on Skyward Sword (Wii)

Now I’ve beaten Skyward Sword, I want to follow up on my previous post with some concluding thoughts. Although I stand by my earlier opinion – the game is awesome – I have to admit that Skyward Sword is also a flawed game. And funnily enough, the game’s strengths magnify its flaws.  Continue reading

Legend of Zelda: Skyward Sword (Wii) is awesome

Colour me surprised, I’m enjoying Skyward Sword immensely. OK, rewind. Skyward Sword feels like two games in one – and it is! Half of the game is lifted straight out of Wii Sports Resort. The other half is an original Zelda title. The combination sounds like it should be clunky, but it’s not – and a lot of that, I have to say, is testament to just how robust the mechanics of Wii Sports Resort were in the first place. So on the control and item control side of things Skyward Sword is sorted – catching bugs in a net has never been so much fun. How about the Zelda side?

Well it’s as if the folks over at Nintendo read my mind back in 2006 when I was playing Twilight Princess and not having a whole lot of fun! Pretty much all of my complaints about that game (and some of those apply to Wind Waker before it too) have been dealt with in Skyward Sword. As the post title says, it’s awesome. Maybe in part it has to do with low expectations? After being disappointed by Twilight Princess I wasn’t getting my hopes up for a new Zelda game again any time soon, and then the reception of Skyward Sword “on the ground” so to speak (i.e. on message boards as opposed to professional reviews) seemed pretty lukewarm with complaints about the limited overworld, the small number of areas to explore and copious padding. That explains in part why I’m only playing Skyward Sword now, five years after its initial release. Continue reading