Colour me surprised, I’m enjoying Skyward Sword immensely. OK, rewind. Skyward Sword feels like two games in one – and it is! Half of the game is lifted straight out of Wii Sports Resort. The other half is an original Zelda title. The combination sounds like it should be clunky, but it’s not – and a lot of that, I have to say, is testament to just how robust the mechanics of Wii Sports Resort were in the first place. So on the control and item control side of things Skyward Sword is sorted – catching bugs in a net has never been so much fun. How about the Zelda side?
Well it’s as if the folks over at Nintendo read my mind back in 2006 when I was playing Twilight Princess and not having a whole lot of fun! Pretty much all of my complaints about that game (and some of those apply to Wind Waker before it too) have been dealt with in Skyward Sword. As the post title says, it’s awesome. Maybe in part it has to do with low expectations? After being disappointed by Twilight Princess I wasn’t getting my hopes up for a new Zelda game again any time soon, and then the reception of Skyward Sword “on the ground” so to speak (i.e. on message boards as opposed to professional reviews) seemed pretty lukewarm with complaints about the limited overworld, the small number of areas to explore and copious padding. That explains in part why I’m only playing Skyward Sword now, five years after its initial release. Continue reading
I am determined to run the Weird Video series into the ground with all of these Nintendo adverts. Only this week, the gimmick is Japan! This time on the marketing-go-round, it’s the TV advert for the Legend of Zelda: A Link to the Past on the Super Famicom.
Link is played by a badass woman here! Couple that with Thriller-esque dance moves, a rap lifted straight out of House of Pain’s “Jump Around”, and a menacing Ganon puppet, and you’ve got yourself an advert for the ages. A legend, even.
Meanwhile, in the USA…
Listen out for that “wicky wicky wig” at the end. Vocal impersonations of record scratching sounds ensure street cred in this advert for the ages. A legend, even?
Well, well, well… what do we have here? It’s the game everyone was clamouring for in 2009: Irozuki Tincle no Koi no Balloon Trip, aka Ripening Tingle’s Balloon Trip of Love! The name really says it all, doesn’t it? Too much, even. This is the sequel to the 2006 hit (seriously, quarter of a million units sold in Japan alone), Freshly-Picked Tingle’s Rosy Rupeeland. The first game came out in Europe and Japan only – the fact that it left Japan is surprising in and of itself – whereas the sequel was Japan-only. And the fact that the sequel remained Japan-only is most definitely not a surprise – let’s take a look.
I just… well… where do you even start with this? Well for one thing, why does the video begin with a crotch shot of Tingle? Secondly, did they have to turn the Tin Man from the Wizard of Oz into a Tin Woman and give her huge breasts? What were they smoking when they decided that the Tingle origin story that explains it all should begin with a man watching a TV shopping channel and ordering a book to make him attractive to women, only to be sucked into the book and transformed into the Tingle we all know and… love? (We all find disturbing, more like.) Seriously, I need to know who came up with this hot mess of a plot so they can be brought to justice.
I have to say though the game at the very least looks amusing, and it’s testament to the expressiveness of the art and animation that much of the humour doesn’t require translation. My favourite part of the trailer is the parting moment, when Tingle kicks what he thinks is the lion’s bum, only for it to turn out to be a giant raccoon’s bum. The raccoon then proceeds to punch Tingle in the face repeatedly, drawing blood in the process. It shouldn’t be hilarious but it is. Why was Tingle trying to kick the lion in the bum in the first place anyway? What a dick. Now that Tingle’s ripening and no longer freshly-picked he ought to be more sensible, surely.
It was December 8th, 2006. Not only was it the launch day of Nintendo’s Wii, it was also that of the best Zelda title ever made. My pre-ordered copy was waiting for me in the local game shop. I could barely contain my excitement. Although, because it was technically a Christmas present, I wasn’t allowed to play it until the 25th but that’s by the by. In fact, those extra days only heightened the anticipation…
You can imagine my fevered excitement when I actually played Legend of Zelda: Twilight Princess for the Wii (a full 17 days later). The intro was sumptuous; the graphics beautiful in widescreen; the characters well written; the motion controls… OK. Continue reading