Tagged: lightgun

Lightgun adventures: Gunfighter II: Revenge of Jesse James and Vampire Night (PS2)

How often does anyone talk about a game that was released exclusively in Europe? As in, a game that never saw the light of day in Japan or America? This is a first. And unlike the one other Europe-only game I own (Formula Karts Special Edition on the Saturn), I quite like Gunfighter II: Revenge of Jesse James. It’s a blatant, and I do mean blatant Time Crisis knock-off, but at least the UK-based developer Rebellion Developments did a good job with it.

Novelty factor aside, I’m going to discuss Gunfighter II in tandem with Vampire Night here because I got very similar feelings playing both of these games: It’s a Wonderful Knock-Off. The main difference between these two is that Gunfighter II (and I presume its prequel Gunfighter for PS1) lifts its cover system and shooting mechanics straight out of the Time Crisis series, while Vampire Night takes its cues from the House of the Dead series. Continue reading

Weird Video Wednesday: “2V – that’s the highest you can get”

Things have been quieter than usual on the blog front this week, but there’s a genuine excuse this time: a cat. A new addition to the Very Very Gaming household! Now I have to think of some hilarious way of making her interact with all the lightgun and Gamecube bongo accessories I have lying around the place and film it so that this blog can hit the big time. Oh yes, sorry, it’s supposed to be Weird Video Wednesday, not Weird Report on my Life Wednesday (although I should keep that idea for after all the weird videos out there have been exhausted).

Ulillillia. The topic of this week’s post, ulillillia takes fanboyism to new heights. Pretty much all of his videos are odd but the obsession with Bubsy 3D on display in this video is particularly startling.

The first thing to say that is Bubsy itself looks absolutely horrendous, the environments especially. Why would someone play this game for a reported near-500 hours like ulillillia? Who can say. But, as well as gently mocking this video for its creator’s insane dedication to Bubsy 3D, there’s an element of recognition and perhaps even some admiration for the meta-game around trying to reach the highest spot in the level and being able to track that height. Not that I identify with ulillillia exactly (I’m not big on Bubsy the way he is) but this is someone who has unleashed their inner nerd in a way I could only dream of. I could only dream to be so nerdy. But if I ever did I would definitely write it down, and possibly post it online for all to see.

Lightgun adventures: Time Crisis 3 and Crisis Zone (PS2)

The original Time Crisis changed everything. There’s no doubt that the ducking mechanic evolved the lightgun genre considerably. Imagine if the ducks in Duck Hunt had guns, that they shot at you as the flew, soaring into the sky. And imagine if, like in Punch Out!, you were able to dodge incoming shots. Well that’s the leap that Time Crisis made. Lightgun games were no longer simple shooting galleries, instead they incorporated other action game elements without losing aiming and shooting as the heart of the genre.

It’s been a while since I posted a new addition to the lightgun adventures series, and the main reason is that I completely inundated myself with lightgun games these past few months to the point of overwhelming myself. Between this post and Burning Rangers, I’m all about clearing out the backlog of games I want to write about on the blog. Please understand: this is a desperate hunt for the definitive lightgun experience, and I’ve played 10 lightgun games on PS2 so far to that sole end. So it’s practically inevitable at this point that any piece of writing I do on this topic will be the kind of detail-heavy post that only someone who’s played 10 G-Con compatible games on PS2 in the span a few months would write. Let me apologise right now for this post’s utter inaccessibility! Continue reading

Lightgun adventures: Dino Stalker (PS2)

American WW2 pilot ends up in a timewarp, fighting off dinosaurs while a mysterious (read: quiet) voice in a wristwatch tells the pilot what to do and where to go while feeding him guns and ammo… and that’s just the set up for Dino Stalker, aka Gun Survivor 3: Dino Crisis. So the game has some indirect ties to Resident Evil via the Gun Survivor series. Name aside, the only thing that betrays Dino Stalker’s RE roots is an utterly absurd story – that takes itself completely seriously. Continue reading

Lightgun adventures: Time Crisis 2 (PS2)

Apologies for being slow to bring out a new post, I’ve had work and stuffs but here I am and here we go: lightgun games. I’ve always enjoyed the lightgun genre – be that at my local arcade with the House of the Dead games and Time Crisis series, or on the Wii with (more) House of the Dead and Ghost Squad. But the PS2’s G-Con 2 and its PS1 predecessor, the G-Con 45, have seriously rekindled my passion for this genre. Arcades are all too rare and the Wiimote, lovely as it is, is not as satisfying to handle as the G-Con controllers. (It is a lot more versatile, but that’s besides the point.) So, I hope you enjoy what will be a regular series, with upcoming posts on Dino Stalker and Guncom 2, aka Death Crimson XO, both for PS2. After those two games I’m utterly flexible, so if you have any suggestions/recommendations please drop a comment below. Right now the list of potentials consists of Vampire Night, Virtua Cop: Elite Edition, Time Crisis 3, Crisis Zone, Gunfighter II: Revenge of Jesse James and the Point Blank games on PS1. But enough talk, ON WITH TIME CRISIS 2!! Continue reading