Dark Souls is a gaming icon. The words “You Died” (and the collective audible response of “No Shit”) are carved into the collective consciousness that is gaming culture.
Its reputation proceeds it, and I was primed to enjoy Dark Souls. On the surface this series has “me” written all over it, with its reputation for sadism. Ultimately on my first playthrough I came away pretty disappointed. “I liked [Dark Souls] but didn’t love it” was my ultra-brief summary in my Hollow Knight recap. I returned to Dark Souls in the form of the Remastered edition for Switch on a whim. An intended quick blast on my brother’s Switch turned into a full-blown playthrough from start to end. Now with my expectations set to reasonable levels, I can say I enjoyed it more second go around. It’s a very good game, with some strong reservations.
The second time through I came to appreciate the world of Dark Souls more. It’s dark and despairing, sure, but a lot of time and thought has clearly gone into it. Continue reading
While writing my recent post about the music of Gradius, I felt the need to experience the music in context. I’ve spent at least some time with each game in the series, but Gradius III has my favourite soundtrack and was the one I really wanted to sink my teeth into. Who could have known that such easy listening would accompany such a difficult game?! Gradius III is one of the hardest, most gruelling games out there, sometimes to the point of absurdity. Beyond a staggering difficulty, Gradius III sports some utterly baffling game design. But there’s a solid core of enjoyable gameplay in all the Gradius games and, thanks to that steady foundation, I was eventually able to “complete” it. Continue reading