Tagged: Ocarina of Time

Reflections on the Zelda series: where did it all go wrong?

Zelda: Symphony of the Goddesses 2015 has come and gone in London. Many man tears were shed. The concert’s mix of big-screen montages of Zelda games and orchestral music melded so seamlessly that several times I forgot the orchestra were even there. What struck me during such forgetful moments was not so much the number of people at the concert – although the hall was jam-packed – but the sheer variety of people. I expected plenty of male teens, which there were, but there were also a surprising number of kids there with parents, and children-less adults, both male and female. And that set me off speculating about why the Zelda series is so popular with people worldwide, and how it has managed over the last 30 years to capture so many hearts and minds. Why is Zelda so good? What makes these games so timeless and universal in their appeal? Why are people so emotionally attached to the series, myself included? The video montages shown during the concert were really fascinating for what they chose to include – they tried, and succeeded in my opinion, in showcasing what makes Zelda so special and memorable as a series. Continue reading

Videogame-inspired reality? Zelda in London

By now, a large proportion of Londoners have no doubt seen or unwittingly walked past examples of videogame-inspired street art, from Pac-Man ghosts in Brixton to the baddies of Space Invaders in the West End. But are any aware of those natural features of the London landscape that correspond with those of videogames? And who is to say that videogames may not, in some senses, be our reality? Continue reading

Amazing speedrunner clarifies how to beat Ocarina of Time in under 25 mins

Credit to People Will Be People for bringing the video to my attention. The gaming landscape isn’t all stereotypes and doom. This fascinating speed run of Ocarina of Time, comes complete with a commentary on the history of speed running/sequence breaking in the game, courtesy of the speed runner himself… while he’s actually playing it live for charity. He’s also wearing blue nail polish for some reason (I feel compelled to mention this highly irrelevant detail because it somehow contributes to the bizarreness of some of the events in the game). Even though I have little interest and no knowledge of speed running, the whole thing is totally compelling. Makes me wonder if I could do… no, no way. Don’t even think about it. You will never be this good! Besides, this guy is quite the multi-tasker, I find it a struggle not to drool when gaming, that goes for many other activities now you mention it.

Rudely pushing aside the really amazing stuff that happens in the video (“Navi dive? WTF!?”), it reminds me how stupidly rich videogames are as a medium. This video sketches the history of a tiny subset of the videogame fanbase dedicated to essentially breaking Ocarina of Time, which seems so totally removed from my own posts about the same game’s narrative it’s hard to believe they have the same game in common. I guess it’s something to do with that unique competitive sports element that sets videogames apart from other mediums like novels and films.

Stereotypes of Arabs in Zelda: Ocarina of Time: A journey, via Disney’s Aladdin and The Arabian Nights.

orientalism 4

In a previous post I briefly (ha) discussed Zelda: Ocarina of Time’s Fire Temple music and the so-called controversy surrounding its original music, which resembles Muslim prayer. I wanted to return to the subject, sort of, but this time to talk about the issue of race in the game. Part of the reason for coming back to it now is because I read a thoroughly stupid and ridiculous article posted at Salon.com about a month ago on this topic. I refuse to link to it here as a matter of principle because it is unadulterated click-baiting dirge. Seek it out if you dare – the article is titled ‘”The Legend of Zelda” is Classist, Sexist and Racist’. I warn you now that as well as “uncovering” the “hidden” classism, sexism and racism it also “reveals” the “truth” about Ocarina of Time’s “anti-animal” agenda. Pure bollocks. You have been warned. Still, it’s made me want to come back to the matter of race in Ocarina of Time, only partly because the Salon article handles the issue about as deftly as a small parakeet might handle the job of a school bus driver, which is to say not altogether well.

Let me just say quickly as a disclaimer that all of these points that follow are all based on subtext. Certainly they don’t in any sense (for me at least) ruin or spoil the game. And I refuse to do what the Salon article does, which is throw out these controversial words – racist, sexist, classist – seemingly at random. It’s not helpful as far as discussion goes, since it unfairly implies that if you enjoy Ocarina of Time it makes you, the player racist, sexist and so on, which is just stupid. Also, as much as I am being critical of Ocarina of Time here, clearly I recognise that there is a need for the story to have a good guy and a bad guy. Ultimately my feeling is that the makers probably drew on stereotypes that are in some sense unavoidable when trying to create this kind of story, a quest narrative of good versus evil. I’m just interested in the ways certain tropes of evil tend to be circulated and reused over others, and in this case I’m talking about how evil is associated with race.

orientalism

During my most recent playthrough of Ocarina of Time I registered much more clearly the racialised features of the game’s own fantasy “races”. Many of these stereotypical features are on the surface, and are easily identifiable, even to myself as a child playing the game for the first time. The connections between Gorons and Africa are clear for example: besides the obvious dark skin, the Goron chief, Darunia – unique as a tribal chief among the kings of Hyrule – is fixated on music and dancing, with emphasis on the drum beat, and he also initiates Link by becoming his “brother”. The Gorons are really interesting to think about, but for length reasons here I’m going to discuss just the Gerudos.

Another reason for leaving the Gorons out of the discussion is that the Gerudos are the most villainous race in the game. Evil as many of them are, there are good Gerudos like Nabooru, who turns out to be the Spirit Sage. In Ocarina of Time, where Link’s task is to assist and ultimately unite all of Hyrule’s many races and clans, how and why are the Gerudos singled out as the most resistant and therefore most complex group of all? Continue reading

Nintendo’s Religious Policy

Thanks to this episode of Gametrailer’s ‘Pop Fiction’ series on Legend of Zelda: Ocarina of Time, I am a little more enlightened on the “controversial” subject of Ocarina of Time’s Fire Temple music.

Very interesting, this censorship malarkey. As you might know, the original Fire Temple music with its distinctive atmospheric chanting was removed and replaced by a chant-less song in later versions of Ocarina of Time. Sounds pedestrian right? But hang on, the chanting sounds suspiciously like Muslim prayer. In fact, to be specific, the chant is a killer combo of the adhan, or call to prayer, and a line from the first surah or chapter of the Qur’an, Surah al-Fatihah. Now we all know, where there are Muslims controversy can’t be far behind. But, hang on. GameTrailer’s video offers proof that the original chant was actually borrowed from a sample library, so we know Nintendo didn’t record it themselves. It appears in several other games, including one pre-dating Ocarina of Time. GT conclude that the Fire Temple music was remixed pre-release, so as to avoid potential controversy. Key word here being potential – there was no outcry.

Fast forward to today and Nintendo’s pre-emptive controversy-dodging policy is back in the news (how ironic). Continue reading