Tagged: PAL

Console modding: Sega Saturn and PlayStation

I’ve always shied away from the topic of console mods. Perhaps because it’s the kind of discussion that can result in bannings from forums and websites, auctions being shut down on eBay, that sort of thing. It’s a legal grey area – not the act of modding itself, but what modding can allow for. At the risk of indicting myself, I’m writing about it here because I find it to be an interesting topic that I hear and read little about in mainstream circles. So to begin with, let’s talk about what modifications are out there, and why someone might want to modify their console in the first place, and then I’ll talk a bit about my modded Saturn and PlayStation. Continue reading

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Tomb Raider-ing (Saturn) at 83.42% speed

I can remember the first time I became aware of the difference in speed between PAL and NTSC games. It was some time after I got my Gamecube when I recognised it. I’d always heard 60hz was better so I always picked the option when the game started but I never noticed any change until one day when I was playing Super Monkey Ball’s bowling minigame. This particular minigame features a rapidly moving cursor that requires ridiculously precise timing to aim your ball. At some point I noticed that if you played in 50hz mode, the game became much easier – the speed was reduced to the point that you could get the ball centre of the alley most, if not all of the time. Continue reading