Context is important to video game music, but what happens when you switch off the system and the music continues playing? I have been listening to a lot of game music recently, independently of gaming. It’s the first time I’ve seriously dabbled in music from games, much of it from games I’ve known for many years. Other game soundtracks are recent discoveries, while some soundtracks are from games I’ve never even heard of, let alone played. This has made me reflect on the role of music in games and the impact of listening to videogame music independently of games. Continue reading
“Because they ruined Persona 4”, or something like that. This is a guest post by my partner – you know, I can’t wait to read her impressions of Persona 4: Golden Weebo edition, which I’ve heard actually adds more dialogue of a “comic relief” nature. There are some spoilers here, not *major*, but still, you’ve been warned. Continue reading
I hate Game Length Supremacists. Don’t you? Check this out, from RPGamer’s review of Persona 4 on Playstation 2:
Persona 4 is also slightly shorter than Persona 3, but still manages to last a whopping eighty hours, far more than most RPGs.
The reviewer comes across as a baffling mixture of disappointed and impressed that Persona 4 is slightly shorter than its predecessor. Is the reviewer on drugs?! Let’s get this straight: Persona 3 is too long. I’ve put about 50 hours into that game and there are no signs that it will end any time soon. It’s a fine game otherwise but jeez. I just picked up Persona 4 the other day, mostly with the idea in mind that it will motivate me to go back and complete Persona 3. And now I read this?!
It’s the Game Length Supremacists who have caused this tragic state of affairs. What sort of normal human being is supposed to be able to complete and throughout that time appreciate an 80 hour long game?? I don’t want to have to take a two week holiday to complete a mother-fluffin’ videogame! Game length supremacists always place RPGs on a pedestal as the height of game design and execution, but on what basis…? Their length, of course! It’s these swashbuckling idiots who are so in love with one genre that they willing to throw out the pirate baby with the salty bathwater! 2D shmups and other arcade-derived genres have no legitimate place in the videogame landscape or vocabulary because of their “short length”, according to these biddling twods!
So I propose that a new movement be started. Rise up, rise up, Game Length Radicals! Defeat those BS hierarchies when they cross your path, and oppose injustice! Always be truthful: “Every game has its own shelf life. No game can sustain its players indefinitely without resolution of some kind.”
Chrono Trigger – 20 hours. And the game even includes the option of facing the final boss and beating the game at any time after around the 5 hour mark. One of the best RPGs, heck, videogames, ever. And with all my keyboard-clacking about Silent Hill, I never complained once that the first game “only” took around 5 hours to beat, and a similar amount with Silent Hill 2. I never complained because neither game outstays its welcome. In fact, both games are pitched perfectly length-wise.
Wield your best examples with strength and goodwill and never be defeated by the Game Length Supremacists! Seize your place among the righteous, join the Game Length Radicals: a movement for the ages.