Some great ideas, executed not so well. That summarises Catherine in a nutshell for me. It’s a pity because I admire Atlas and their willingness to go off the tried and true path. Like other Atlas titles (notably the Persona series), Catherine is divided into two distinct styles of gameplay. We mostly watch, visual novel style, the protagonist’s intense social challenges in the day, and then take full control of him during his dreams at night in a series of puzzle challenges. Continue reading
So, here we are again. Another disappointing game from you, Nippon Ichi. Really, I have to ask you guys: what is going on in your studios? I feel like you’ve been on full-on panic mode ever since the first Disgaea’s unlikely critical and commercial success – can’t you just calm down and make another awesome game? Why is it so hard to replicate the original game’s magic mixture of memorable characters, gasp-worthy storyline twists and anal-probe jokes? Come on, get it together!