Tagged: platformer

Switching things up with Hollow Knight (Switch)

I finally caved and bought a Switch. No going back now – and hey, I finally get to make my own Switch pun. I’ve not owned a portable system since the GBA. Times are certainly a-changing; I’m sad to write that I’ve put my CRT TV away in storage and a few less-used consoles are to follow. I still have plenty of old games to write about on the blog so no worries there. It’s just a bit of a bummer when life gets in the way.

Getting back on track here, even I have to confess that the Switch is very cool. It’s a slick piece of kit with a great gimmick of coming off the telly and into your palm whenever you like. To be honest the way I’ve used it so far is no different to off-TV play on a Wii U, but it’s always nice to have the option to take it out. Small as they are the joycon controllers are nifty too. I only have a couple of games, most notably Super Mario Odyssey – it turns out Switch games are expensive! – but I’ve put the most time by far into Hollow Knight. Continue reading

Shitty platforming in Ninja Gaiden Black (Xbox)

These past few weeks I’ve become very intimate with the Game oveR screen in Ninja Gaiden Black on the original Xbox. I was already aware of its reputation of being hard as nails. What I wasn’t expecting is the plaforming, which is… utter shit. It pains me to say it, because platforming is not a huge part of this game – 10% of the levels? 5%? – but so far I’ve come across several platforming challenges where the game has taken more than its fair share of the piss.

Look, I get it. It’s trying to look cool, to be Prince of Persia: Sands of Time, which came out just a few months before Ninja Gaiden. And there are moments when Ninja Gaiden pulls it off. But there are moments that are just plain awful. Continue reading

Rabbids Go Home (Wii) and false carrots

There are touches of greatness to Rabbids Go Home. Amongst them is the game’s memorable use of licensed music, a rarity in this kind of game. The Delfonics, in a 3D platformer? You bet.

(OK, not this song. Actually it’s I Told You So.) Delfonics and a few other fantastic touches aside, Rabbids Go Home is let down by the repetitive nature of its main gameplay. The game basically consists of controlling a shopping trolley, racing through levels with your two Rabbids, stealing junk from humans in an almost Katamari like fashion. The goal is to pick up enough junk to help the Rabbids build their way to the moon. It’s a fun, wacky premise, and the game delivers on that absurdity. Ultimately what you end up with is a perfectly decent alternative to the Mario Galaxy games, in an era when there are very few alternatives to Super Mario Galaxy. But I don’t really want to talk overly much about the game itself here: this post is about post-game content, i.e. what happens when you beat the main game of Rabbids Go Home. Continue reading

Weird Video Wednesday: Wild Woody (Sega CD)

I’m not typically a fan of blogs that put out content that isn’t original – round-ups of other content, reposting news, etc. But I decided to make an exception for myself here, partly to help expand our output on Very Very Gaming a bit but also because in the course of the past decade with the rise of Youtube and our own interests in games reaching fever pitch, we’ve come across a fair few gaming-related vids that we find funny, entertaining, weird or interesting. And this blog is the obvious place to share those. So every Wednesday, as the title suggests, we’ll post a gaming video that fulfills the criteria of “weird”.

To kick off Weird Video Wednesday, I want to spotlight a bizarre Sega CD game called Wild Woody, developed by Sega. This is a traditional 2D platformer in which you play as the titular Woody, a real “wild” guy who happens to be a pencil. Outstanding features are the terrible, terrible cutscenes, repetitive music, and best of all, a central mechanic of rubbing (or erasing) enemies and platforms to progress. So you might call this a game essentially about rubbing one out. [EDIT: Sorry, the original video is down so I replaced it with a gameplay-only video. Do check out those cutscenes!]

And as a bonus – we all lose with a bonus like this – there is a weird as hell and highly inappropriate (i.e. not safe for work) easter egg in Wild Woody. Despite clearly being a child-targeted game, Wild Woody features a topless mermaid which can be unlocked in the game through a specific method. So without further ado, here is Sega at its sexiest…