Tagged: podcast

VVG Show 15 – Operation Rainfall, Xenoblade Chronicles

We are back and it is 2016! We revive the final episode of our Operation Rainfall trilogy – first recorded in early 2016 – for your listening pleasure. Better late than never, right? Right…? Let’s hope so. In this episode, we discuss the epic Wii-exclusive Japanese RPG, Xenoblade Chronicles. First off, Adrian confronts Maya’s unhealthy fangirl obsession with the evils of the game’s romance plot. You too will learn what the Twilight series and Xenoblade Chronicles share in common. We go on to discuss (and imitate) the game’s English voice acting, and compare the various Operation Rainfall titles before returning once more to Shelia.

Please be warned that, while we don’t go deeply into Xenoblade’s plot proper, there are (romance-related) spoilers discussed. What a bunch of jokers!


Episode 15: Operation Rainfall, Xenoblade Chronicles

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VVG Show 12 – Scientifically Verified Best Games of All-Time

We actually recorded this back during Halloween, not that it’s a particularly horror-themed show. This is our follow-up to last episode’s discussion of best ever gaming lists, as we dedicate 40 minutes to discussing our Best Games Ever of All-Time. Things get a bit confusing – is it a top 5? A top 10? How many lists are we doing? Are we combining them? – but somehow we fumble through to present our top 5 best games, followed by our top 5 favourite games. Which games will turn out on top?! All will be revealed… (Click “continue reading” to find our full lists for reference!)


Episode 12: Scientifically Verified Best Games of All-Time

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VVG Show 11 – Listmania

In this podcast, the 11th episode of the Very Very Gaming Show, we dedicate 25 minutes to discussing the thinking behind All-Time Greatest Videogame Lists. What are they there for anyway? Are they a good idea? Do they work? All these and more questions will be pondered in this episode, inspired by a recent post on this topic by our blogging friend, Wizard Dojo. And just in case you were wondering whether the mere invocation of Four Swords Adventures on Gamecube could literally set alarm bells ringing, this episode says yes. Bonus: microphones that make you want to bone?!


Episode 11: Listmania

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Very Very Gaming Show – Episode 6

They say better late than never, and here’s the proof! We kick off this week’s episode with a brief chat about a new fandangled console known as the “Wii” – and how creepy it is to encounter the Miis of Owners Past. We then dissect one of the Wii’s cutest offerings at great length: Little King’s Story deserves every minute we spend cooing over its music, innovative gameplay and general weirdness.

The second half sees Black and White anger Maya, Earthbound titillate Adrian, and, finally, Harvest Moon: Magical Melody converting Adrian from derisive farming game critic to intrigued observer of virtual plant watering.


Episode 6: Little Molyneux’s Story

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Very Very Gaming Show – Episode 5

We are running long this week, and the show is packed as a result. Adrian and Maya kick things off in what is now traditional style with discussions of our recent gaming endeavours: Metropolis Street Advertiser-uh sorry, Racer, on the Dreamcast (which came out in 2000, not 2002 as claimed in the show), and Kuri Kuri Mix (aka The Adventures of Cookie and Cream), a cute yet infuriating adventure on the PS2. Despite some issues both games ultimately leave a positive impression. Next up is our community segment, and this week the debate is all about difficulty. This discussion came out of two posts over at Last Token Gaming, the first of which looks in-depth at Rogue Squadron’s maddeningly difficult ‘Raid on Sullust’ stage, and the second, a “Hall of Fame” review of the very same beloved game. In the discussion that follows, Adrian asks in a poorly articulated and unreasonable manner whether these well-written and reasonable posts are a sign that high difficulty is essential for any game to achieve “classic” status. Rogue Squadron hardly gets a look in though, as we assess what difficulty achieves – or fails to achieve – in the Sonic series (3D and 2D incarnations), Shadow of the Colossus and more narrative-driven genres generally.

Speaking of classic status and difficulty, it’s only natural that we would dedicate our lengthy final section to Tim Schafer and the many wonderful games he has been involved with. After some brief bio info and comments on the Monkey Island series (we recommend interested listeners check out Cheeese Toastie and Videogames’ exuberant review of the Secret of Monkey Island remake), Full Throttle and Psychonauts, we finally move to an in-depth look at Grim Fandango, arguably the pinnacle of Tim Schafer’s formidable catalogue. And that classic status is well deserved, so it’s a good thing there’s a remake just around the corner. We’re topical!

That rounds off the show for this week: thanks for listening, and we hope to return soon, minus the sleep deprivation and overly long episode length!


Episode 5: The Milkman Conspiracy

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