Soukyugurentai (aka Terra Diver) happens to be one of my all-time favourite games. Originally a 1996 Japan-only arcade shoot ’em up developed by Raizing, it was later ported to the Sega Saturn. Why do I love it so? Simply put, Soukyugurentai looks, sounds and plays like a dream. The gameplay is fast and furious, but not brainless; the game requires strategy and thought to master. Your ship handles great, with fluid and responsive controls. Last but not least, Soukyugurentai feels uniquely cinematic, with a dramatic musical score by Hitoshi Sakimoto and a striking visual style that holds up wonderfully to this day. Continue reading
We’re back with a new episode. Adrian returns to the age old debate: story or gameplay? He argues that shooters, shmups and rail shooters like Soukyugurentai aka Terra Diver, the Panzer Dragoon series, Rez, Axelay, etc etc have a certain magic all their own that transcends narrative. Can we say games are “art” and NOT give a narrative-driven game as an example? In the second half, predictably, Maya disagrees, then agrees, and finally disagrees with everything. Including herself – many times over. Other topics discussed include: cutlery, drugs, megalomania, neurology. So let’s get real: are games art? Is there a particular game that makes you feel like you’ve abused substances (whether you actually have or not)? Is a jagged edge spoon a fork? We would love to hear your thoughts on this contentious topic, please do drop us a comment!
Episode 9: Disciple of Kierkegaard
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