It’s no Last of Us, but Resident Evil Revelations 2 is very good at what it does. The story is cheesy as Resi should be, the atmosphere creepy but not unrelentingly so, the action engaging and the controls butter smooth. Overall Revelations 2 does a fine job of combining elements of the pre-Resident Evil 4 and post-Resident Evil 4 games. Continue reading
Step aside Lara Croft! Mind your bum, Bayonetta! Here’s a list of our five favourite female characters you’ll never find in a “Best Women in Games” list. So often, lists of this variety prioritise notoriety, relevance and icon status over good or subtle characterisation. We’ve tried to redress this imbalance with our list, so enjoy and offer your suggestions in the comments please! Continue reading
Filthy. Casuals. Two words that are put together far too often when discussing videogames on the internet. Well, fact is, everyone has to start somewhere! And while the influx of so-called “casual” and “lapsed” gamers during the Wii generation is oft-discussed (not least on this very blog), the original PlayStation’s appeal to a new, older audience doesn’t get nearly the same level of attention. But if we turn our eyes to the late nineties, the figures don’t lie. The 32-bit generation of consoles – PlayStation, N64 and Saturn combined expanded the videogame market enormously, with approx. 144 million consoles sold in total versus approx. 80 million between Super Nintendo and the Megadrive/Genesis in the previous generation. That’s a whole lot of new gamers.
Now I have to admit I have this slightly weird, anthropological fascination with the topic because over the years I’ve met several adults who were first drawn to gaming during the PlayStation era. Maybe they’d played games before, but not to this extent and certainly never buying a console. I’d like to share anecdotes of a few people I know personally before giving some context for the gaming industry’s attempts to attract an older crowd to gaming. Continue reading
American WW2 pilot ends up in a timewarp, fighting off dinosaurs while a mysterious (read: quiet) voice in a wristwatch tells the pilot what to do and where to go while feeding him guns and ammo… and that’s just the set up for Dino Stalker, aka Gun Survivor 3: Dino Crisis. So the game has some indirect ties to Resident Evil via the Gun Survivor series. Name aside, the only thing that betrays Dino Stalker’s RE roots is an utterly absurd story – that takes itself completely seriously. Continue reading
It is a little known fact that Christian charity shops are actually gateways to hell (judging by the unholy DVDs and books in most of these places). As I entered one such shop last week in the Arsenal area of North London, my nostrils were greeted with the pungent smell of marijuana. The smell was due to the tenant upstairs, I was assured indirectly by the shop owners, who watched me suspiciously – presumably they were appalled by my ability to first recognise the smell of weed, and second, my uttering the drug’s name out loud. The shop wasn’t exactly a welcoming place, but those unholy DVDs – rows upon rows – held my attention for a good ten minutes.
This particular charity shop visit ended with me grabbing two videogame documentaries – a definite first. Another first on this here blog is a post that attempts to compare the two. But there’s a first time for everything, so I present you a comparison of Capcom’s Resident Evil mockumentary promo, Wesker’s Report, and Gametap’s 10 Years of Tomb Raider documentary. Continue reading
So as part of December’s deluge of games (see here), I got a number of import Sega Saturn releases. It’s a mishmash of stuff, and I’ve spent a fair amount of time with every game now with the exception of the Clockwork Knight games which perhaps I’ll tackle in another post. For now though here are some brief impressions of Baku Baku Animal, Deep Fear, Street Fighter Alpha 2, Lode Runner: The Legend Returns, and the concisely named Detana Twinbee Yahho-! Deluxe Pack. Puzzle, survival horror, fighting, platformer, shmup, all genres present and accounted for! Continue reading
This post came about thanks to an argument with my partner over writing about videogames. Is there a way to speak about games that takes into account its uniqueness as a medium and doesn’t rely on ways of analysing films and books? Previously on this blog I’ve written about Ocarina of Time, and its links with The Arabian Nights and Disney’s Aladdin, but in doing so I was forced to ignore the gameplay of Ocarina of Time, which is by far the dominant way players experience the game. So how can we talk about games as games and not as anything else?
The first two Silent Hill games I see as two major milestones in gaming. Many critics, reviews and fans compare Silent Hill games to films: Jacob’s Ladder and David Lynch films are perhaps the most frequent examples. And they’re not wrong – there are definite links and influences being passed on. But at the same time no film can be seriously compared to Silent Hill (not even the Silent Hill films).