Tagged: sega megadrive

Contra: Hard Corps is a hidden ura-Treasure gem

Contra: Hard Corps looks and feels exactly like a Treasure game, before Treasure was born. A great solo or two player co-operative experience, hyperquick pace, relentless action, boss fights galore, kaleidoscopic visuals, wacky and inventive designs – these are the hallmarks of Treasure game design. These qualities shine so brightly in Treasure games like Gunstar Heroes and Alien Soldier, and it turns out these are all are present in the Megadrive/Genesis’s sole entry in the Contra series, Contra: Hard Corps. Continue reading

Run ‘n’ gun history, part 1: Gunstar Heroes (Megadrive) vs Contra III (SNES)

Cuphead has inspired me to reflect on my personal history with this wonderful genre. We’ll be covering heavyhitters like Contra, Gunstar Heroes, Metal Slug, as well as some more obscure entries. Introducing the classic sidescrolling run ‘n’ gun:

I grew up in the 32-bit era with only limited exposure to the 16- and 8-bit systems. As a result my first encounters with traditional run ‘n’ gun games were via the Wii’s Virtual Console. Here, I played two of the most iconic run ‘n’ guns ever made – Contra III and Gunstar Heroes. Let’s kick off this trip down memory lane with a by now classic debate, a mainstay of 16-bit console warring. Contra III vs Gunstar Heroes: which is better? Continue reading

Retro compilationing: Sega Mega Drive Collection (PS2)

I’m sorry. There, I said it. Sometimes life gets in the way of regular blogging, you know? I feel bad because I’ve found the time to play lots of games recently – but games are quicker and easier to play than they are to write about in my experience!

So between lengthy play sessions with Xenoblade Chronicles X, various other Wii U games and a replay of Zelda: Four Swords Adventures, I picked up Midway Arcade Treasures 3 for the original Xbox. I’m not going to discuss that here, but it set me off thinking about other compilations I own and what makes a good retro/classic game compilation. Sega, Capcom, Atari, Namco, Taito, Midway – repeated offenders during the PS2/Xbox/Gamecube era, the lot of them, so there’s plenty of these out there to talk about. Continue reading

Weird Video Wednesday: Wild Woody (Sega CD)

I’m not typically a fan of blogs that put out content that isn’t original – round-ups of other content, reposting news, etc. But I decided to make an exception for myself here, partly to help expand our output on Very Very Gaming a bit but also because in the course of the past decade with the rise of Youtube and our own interests in games reaching fever pitch, we’ve come across a fair few gaming-related vids that we find funny, entertaining, weird or interesting. And this blog is the obvious place to share those. So every Wednesday, as the title suggests, we’ll post a gaming video that fulfills the criteria of “weird”.

To kick off Weird Video Wednesday, I want to spotlight a bizarre Sega CD game called Wild Woody, developed by Sega. This is a traditional 2D platformer in which you play as the titular Woody, a real “wild” guy who happens to be a pencil. Outstanding features are the terrible, terrible cutscenes, repetitive music, and best of all, a central mechanic of rubbing (or erasing) enemies and platforms to progress. So you might call this a game essentially about rubbing one out. [EDIT: Sorry, the original video is down so I replaced it with a gameplay-only video. Do check out those cutscenes!]

And as a bonus – we all lose with a bonus like this – there is a weird as hell and highly inappropriate (i.e. not safe for work) easter egg in Wild Woody. Despite clearly being a child-targeted game, Wild Woody features a topless mermaid which can be unlocked in the game through a specific method. So without further ado, here is Sega at its sexiest…