We’re back with a new episode. Adrian returns to the age old debate: story or gameplay? He argues that shooters, shmups and rail shooters like Soukyugurentai aka Terra Diver, the Panzer Dragoon series, Rez, Axelay, etc etc have a certain magic all their own that transcends narrative. Can we say games are “art” and NOT give a narrative-driven game as an example? In the second half, predictably, Maya disagrees, then agrees, and finally disagrees with everything. Including herself – many times over. Other topics discussed include: cutlery, drugs, megalomania, neurology. So let’s get real: are games art? Is there a particular game that makes you feel like you’ve abused substances (whether you actually have or not)? Is a jagged edge spoon a fork? We would love to hear your thoughts on this contentious topic, please do drop us a comment!
Episode 9: Disciple of Kierkegaard
Download episode… (MP3)
Check us out on iTunes or search the iTunes Store
Hi folks, I just wanted to give a brief update as there’s been a lot going on around here. I have managed to get my grubby hands on a Sega Dreamcast for the first time, a mere 15 years after its release. I’ve spent a few days with it now, so what follows here are some first impressions of the console. I also need to talk (read: brag) about the announcement of Splatoon at E3, but I’ll come to that shortly. Continue reading
Christmas served as a most effective Scrooge training course this year. Best one yet, I’d say. But it’s time to put that training behind us and get on to the old games of the New Year. So to that end, let’s meet Alien Hominid.
Alien Hominid is not simply inspired by Metal Slug, it basically is a Metal Slug sequel in all but name: add a few new moves and tweaks, change the art style, and hey presto, Metal Slug: Alien.
There’s an unusual theme in the latest Very Very Gaming arrivals – two budget Playstation 2 titles, exclusive to the PAL territories and Japan. It’s not common, but neither Gunbird Special Edition nor Gregory Horror Show saw the light of day in the US while they did see release in Europe. Seems to be more commonplace these days but we’re still talking about a handful of titles, let alone the smaller still subset of desirable titles. Let’s review Gunbird Special Edition on PS2 then, and perhaps we shall see whether the cocky Europeans have reason to gloat, or are they just sanctimonious pricks?
Exhumed/Powerslave is an interesting game, developed by Lobotomy Software, the company that produced Saturn ports of Duke Nukem 3D and Quake. I’m playing the Playstation version of Exhumed, and as I’m only a few levels in, bear in mind that these impressions may not hold up and I might have more to say about it a later stage. For all I know the game could dive off a metaphorical cliff at this point, into a metaphorical sea of poo. Continue reading