Tagged: silent movies

Final Fantasy VIII and silent film aesthetic

I’ve been playing the original Final Fantasy VII for the first time and it reminded me of this post about Final Fantasy VIII’s sound design that I wrote but never published back in 2018. (Why, I don’t know. I suppose because it lacked a profound conclusion I felt it “not worthy”? Silly of me in hindsight.)

All of the Playstation era (and earlier) Final Fantasies have a silent/pre-talkie era film quality to them. There are surprisingly few sound effects outside of battle, and no voice acting whatsoever throughout. One of the most unusual features of the series’ sound design is the total absence of sound during on-screen dialogue. It was and still is a common device in videogames without voice acting to have a sound effect during dialogue… why? I don’t know, to be honest. Sometimes noises indicate who is talking, with an indistinct voice gurgle to represent each character. In games of yesteryear where the sound effect don’t change between different speakers, the purpose was less clear.

In any case, the effect of doing away with any text scroll/dialogue sound effects is a lot like watching a silent film, where title cards showed text and dialogue against music. It means these games relied a lot on Uematsu’s score, and thank goodness then these soundtracks are so strong and so varied. Continue reading