Sonic the Hedgehog 2 on Megadrive/Genesis was a childhood staple of mine. I played it every which way, learning the levels and special stages, even though I never owned the game personally till the Gamecube era courtesy of Sonic Mega Collection. I don’t have that kind of hyper-nostalgia for Sonic as I do for a game like Goldeneye on N64, say, and I am well aware of Sonic 2’s flaws. But on a recent gaming podcast I heard someone describe their first experience with Sonic 2 as an adult, and their picking apart the game’s issues bordered on painful listening. It was so incredibly different to my own time with Sonic – a long, long time, made up of lots of short bursts spread over years of my life, my entire childhood…!
I wish I had grown up with Burning Rangers in the same way. Or if that’s too much to ask, just chatting with someone who had had that experience would be really fascinating. For me, coming to this game now, it just doesn’t fit into with my wham-bam-thank-you-ma’am gaming style of late (see the GGTOW manifesto for more deets). Continue reading
Stupid of me to make scans. Of course, everyone loves Sonic and so these guys already did it, but they did it one better: they scanned every page, and high quality too. As a blogger I feel like a failure. Still, we must press on and discuss today’s relics of childhood. I was sorting through and binning some old kiddywink stuff at my parent’s house when I came across this old Sonic “adventure gamebook” that I remember fondly. Continue reading
There are many accounts of what makes a given game great. And just as many about what makes a game appalling, terrible and an utter time-waster (go check out reviews for Bubsy 3D, Superman 64, Big Mutha Truckers and so on). The challenge with Sonic Adventure though is to consider what exactly makes it so… mediocre. Competent. So-so.
Trying to point to why exactly Sonic Adventure is so average has become a strangely compelling challenge for me. I complained in my post about Nights: Journey of Dreams about Sonic Team’s storytelling in the Sonic Adventure games, I whined on the most recent podcast episode that Sonic Adventure isn’t challenging (and for that reason isn’t memorable), but I’m still (sadly?) finding more left unsaid about the remarkable unremarkableness of this game. Continue reading
Now, I only have limited access to a Wii, but when I found this game going for £2 at a local shop I could hardly say no. The original NiGHTS Into Dreams, which I have a few brief posts about is one of my favourite games, dare I say, ever. I was of course aware that its 2007 sequel, Journey of Dreams, got a fairly muted reception upon its release, garnering fairly average reviews and I imagine less-than-fairly-high sales. But, thankfully, from the little I’ve played, Journey of Dreams does at least retain the exact same gameplay of the original, with the expected modern visual effects and clarity. I haven’t played enough yet to talk much about the game as a whole, but I felt compelled to post because the opening to this game is revealing of a number of issues from the word “go”.