Tagged: sonic

Retro compilationing: Sega Mega Drive Collection (PS2)

I’m sorry. There, I said it. Sometimes life gets in the way of regular blogging, you know? I feel bad because I’ve found the time to play lots of games recently – but games are quicker and easier to play than they are to write about in my experience!

So between lengthy play sessions with Xenoblade Chronicles X, various other Wii U games and a replay of Zelda: Four Swords Adventures, I picked up Midway Arcade Treasures 3 for the original Xbox. I’m not going to discuss that here, but it set me off thinking about other compilations I own and what makes a good retro/classic game compilation. Sega, Capcom, Atari, Namco, Taito, Midway – repeated offenders during the PS2/Xbox/Gamecube era, the lot of them, so there’s plenty of these out there to talk about. Continue reading

Childhood relics: Sonic Adventure Gamebook 2

Stupid of me to make scans. Of course, everyone loves Sonic and so these guys already did it, but they did it one better: they scanned every page, and high quality too. As a blogger I feel like a failure. Still, we must press on and discuss today’s relics of childhood. I was sorting through and binning some old kiddywink stuff at my parent’s house when I came across this old Sonic “adventure gamebook” that I remember fondly. Continue reading

Sonic Adventure (Dreamcast) and dodgy hub worlds

There are many accounts of what makes a given game great. And just as many about what makes a game appalling, terrible and an utter time-waster (go check out reviews for Bubsy 3D, Superman 64, Big Mutha Truckers and so on). The challenge with Sonic Adventure though is to consider what exactly makes it so… mediocre. Competent. So-so.

Trying to point to why exactly Sonic Adventure is so average has become a strangely compelling challenge for me. I complained in my post about Nights: Journey of Dreams about Sonic Team’s storytelling in the Sonic Adventure games, I whined on the most recent podcast episode that Sonic Adventure isn’t challenging (and for that reason isn’t memorable), but I’m still (sadly?) finding more left unsaid about the remarkable unremarkableness of this game. Continue reading