Tagged: Super Mario Galaxy

Playing as a pessimist

When I’m asked about what games I play, I always add the caveat that I don’t play many action games. The excuse I give is that my reflexes aren’t very good. And whilst that’s not exactly a lie – my reflexes really aren’t much to shout about – it actually obscures the main reason I’m not a fan of playing action games, which is that they stress me out. A lot. And I hate being stressed out. Continue reading

Nintendo’s best composers

Recently my music habits have changed. It used to be that I rarely listened to videogame music outside of playing games. For a long time the only game music I had on my iPod were a few select tracks from the original Cho Aniki game. (That’s no joke by the way – that’s a really good soundtrack!) These days though, I’m finding videogame music dominating my listening time in way it never has before. Rather than speculate on the reasons behind this shift I thought it a good idea to capitalise on it by spotlighting some of my favourite Nintendo composers and ranking them by impact! I had to limit myself to talking about Nintendo just to set myself some boundaries, otherwise this list would go on and on and on and on… as if it isn’t going to do that already. Ahem. Continue reading

We Love Katamario!

All I want for Christmas is…Katamario! What is Katamario you ask? Well, it’s a game that doesn’t exist yet – but I want it to. Katamario is the name I’ve come up with for a Mario/Katamari Damacy crossover title. So, this post is my deeply heartfelt request for Nintendo to bring together two brilliant gaming franchises into one potentially perfect gaming experience.  Continue reading

Rabbids Go Home (Wii) and false carrots

There are touches of greatness to Rabbids Go Home. Amongst them is the game’s memorable use of licensed music, a rarity in this kind of game. The Delfonics, in a 3D platformer? You bet.

(OK, not this song. Actually it’s I Told You So.) Delfonics and a few other fantastic touches aside, Rabbids Go Home is let down by the repetitive nature of its main gameplay. The game basically consists of controlling a shopping trolley, racing through levels with your two Rabbids, stealing junk from humans in an almost Katamari like fashion. The goal is to pick up enough junk to help the Rabbids build their way to the moon. It’s a fun, wacky premise, and the game delivers on that absurdity. Ultimately what you end up with is a perfectly decent alternative to the Mario Galaxy games, in an era when there are very few alternatives to Super Mario Galaxy. But I don’t really want to talk overly much about the game itself here: this post is about post-game content, i.e. what happens when you beat the main game of Rabbids Go Home. Continue reading