I’ve been trying to pin down the precise differences between console- and arcade-style games. I’ve never been especially confident in how to explain the appeal of personal arcade favourites like Time Crisis 2, House of the Dead 2, Metal Slug, and too many shooters to name, over the meatier games associated with consoles. It’s not that I don’t like console games – far from it! – but I associate the short, intense and replayable experiences of arcade games with gaming on a deep level. Analysing the qualities that make arcade games special is the main topic of this post, but it comes courtesy of an unlikely source: the console-only Tony Hawk’s Pro Skater series. Continue reading
How often does anyone talk about a game that was released exclusively in Europe? As in, a game that never saw the light of day in Japan or America? This is a first. And unlike the one other Europe-only game I own (Formula Karts Special Edition on the Saturn), I quite like Gunfighter II: Revenge of Jesse James. It’s a blatant, and I do mean blatant Time Crisis knock-off, but at least the UK-based developer Rebellion Developments did a good job with it.
Novelty factor aside, I’m going to discuss Gunfighter II in tandem with Vampire Night here because I got very similar feelings playing both of these games: It’s a Wonderful Knock-Off. The main difference between these two is that Gunfighter II (and I presume its prequel Gunfighter for PS1) lifts its cover system and shooting mechanics straight out of the Time Crisis series, while Vampire Night takes its cues from the House of the Dead series. Continue reading
The original Time Crisis changed everything. There’s no doubt that the ducking mechanic evolved the lightgun genre considerably. Imagine if the ducks in Duck Hunt had guns, that they shot at you as the flew, soaring into the sky. And imagine if, like in Punch Out!, you were able to dodge incoming shots. Well that’s the leap that Time Crisis made. Lightgun games were no longer simple shooting galleries, instead they incorporated other action game elements without losing aiming and shooting as the heart of the genre.
It’s been a while since I posted a new addition to the lightgun adventures series, and the main reason is that I completely inundated myself with lightgun games these past few months to the point of overwhelming myself. Between this post and Burning Rangers, I’m all about clearing out the backlog of games I want to write about on the blog. Please understand: this is a desperate hunt for the definitive lightgun experience, and I’ve played 10 lightgun games on PS2 so far to that sole end. So it’s practically inevitable at this point that any piece of writing I do on this topic will be the kind of detail-heavy post that only someone who’s played 10 G-Con compatible games on PS2 in the span a few months would write. Let me apologise right now for this post’s utter inaccessibility! Continue reading
Apologies for being slow to bring out a new post, I’ve had work and stuffs but here I am and here we go: lightgun games. I’ve always enjoyed the lightgun genre – be that at my local arcade with the House of the Dead games and Time Crisis series, or on the Wii with (more) House of the Dead and Ghost Squad. But the PS2’s G-Con 2 and its PS1 predecessor, the G-Con 45, have seriously rekindled my passion for this genre. Arcades are all too rare and the Wiimote, lovely as it is, is not as satisfying to handle as the G-Con controllers. (It is a lot more versatile, but that’s besides the point.) So, I hope you enjoy what will be a regular series, with upcoming posts on Dino Stalker and Guncom 2, aka Death Crimson XO, both for PS2. After those two games I’m utterly flexible, so if you have any suggestions/recommendations please drop a comment below. Right now the list of potentials consists of Vampire Night, Virtua Cop: Elite Edition, Time Crisis 3, Crisis Zone, Gunfighter II: Revenge of Jesse James and the Point Blank games on PS1. But enough talk, ON WITH TIME CRISIS 2!! Continue reading