There are touches of greatness to Rabbids Go Home. Amongst them is the game’s memorable use of licensed music, a rarity in this kind of game. The Delfonics, in a 3D platformer? You bet.
(OK, not this song. Actually it’s I Told You So.) Delfonics and a few other fantastic touches aside, Rabbids Go Home is let down by the repetitive nature of its main gameplay. The game basically consists of controlling a shopping trolley, racing through levels with your two Rabbids, stealing junk from humans in an almost Katamari like fashion. The goal is to pick up enough junk to help the Rabbids build their way to the moon. It’s a fun, wacky premise, and the game delivers on that absurdity. Ultimately what you end up with is a perfectly decent alternative to the Mario Galaxy games, in an era when there are very few alternatives to Super Mario Galaxy. But I don’t really want to talk overly much about the game itself here: this post is about post-game content, i.e. what happens when you beat the main game of Rabbids Go Home. Continue reading