Tagged: very very gaming show

Very Very Gaming Show – Episode 5

We are running long this week, and the show is packed as a result. Adrian and Maya kick things off in what is now traditional style with discussions of our recent gaming endeavours: Metropolis Street Advertiser-uh sorry, Racer, on the Dreamcast (which came out in 2000, not 2002 as claimed in the show), and Kuri Kuri Mix (aka The Adventures of Cookie and Cream), a cute yet infuriating adventure on the PS2. Despite some issues both games ultimately leave a positive impression. Next up is our community segment, and this week the debate is all about difficulty. This discussion came out of two posts over at Last Token Gaming, the first of which looks in-depth at Rogue Squadron’s maddeningly difficult ‘Raid on Sullust’ stage, and the second, a “Hall of Fame” review of the very same beloved game. In the discussion that follows, Adrian asks in a poorly articulated and unreasonable manner whether these well-written and reasonable posts are a sign that high difficulty is essential for any game to achieve “classic” status. Rogue Squadron hardly gets a look in though, as we assess what difficulty achieves – or fails to achieve – in the Sonic series (3D and 2D incarnations), Shadow of the Colossus and more narrative-driven genres generally.

Speaking of classic status and difficulty, it’s only natural that we would dedicate our lengthy final section to Tim Schafer and the many wonderful games he has been involved with. After some brief bio info and comments on the Monkey Island series (we recommend interested listeners check out Cheeese Toastie and Videogames’ exuberant review of the Secret of Monkey Island remake), Full Throttle and Psychonauts, we finally move to an in-depth look at Grim Fandango, arguably the pinnacle of Tim Schafer’s formidable catalogue. And that classic status is well deserved, so it’s a good thing there’s a remake just around the corner. We’re topical!

That rounds off the show for this week: thanks for listening, and we hope to return soon, minus the sleep deprivation and overly long episode length!


Episode 5: The Milkman Conspiracy

Download episode… (MP3)

Subscribe to our feed… 

Check us out on iTunes or search the iTunes Store

Very Very Gaming Show – Episode 4

You’ll never get rid of us. It’s all about the franchises this week: Harvest Moon, Civilization and Excitebike. To be specific, we offer up thoughts and impressions on Harvest Moon: A Wonderful Life, Special Edition, Civilization IV, and Excitebike 64. Adrian finishes the segment with some brief impressions of satisfying fare which did not receive sequels, namely ChuChu Rocket and Steamgear Mash.

Impressions out of the way, we return to the old chestnut of women in games. This time we come at the topic via that old chestnut of a blog, A Most Agreeable Pastime. It seems AMAP’s post about Ubisoft’s recent gender slip-up regarding Assassin’s Creed has turned us into die-hard feminists, because despite intending to cover multiple topics in this second segment, we ended up devoting the entire second segment to this issue. In our efforts to rescue the gaming world from inequality one creative director at a time, we discuss everything from the impact of Japanese versus Western game design on gender, through to questions of genre. Finally, we address that all-important question: what might “visual assets” actually mean when used in reference to designing female characters?

And that’s the show. Back in two weeks, and if you have any feedback or suggestions for the show, please drop us a comment!


Episode 4: I’m Not Sexist…My Best Friend’s Metroid

Download episode… (MP3)

Subscribe to our feed… 

Check us out on iTunes or search the iTunes Store

Very Very Gaming Show – Episode 3

We’re late this week thanks to a combination of technical issues and academic deadlines. But we pulled it off in the end, and I am proud to present our biggest and brashest episode, which commences with a discussion of Oddworld: Abe’s Oddysee. A wildly ambitious, creative and unique game, Abe’s Oddysee is also remarkably difficult, a fact which does not escape us. Still, the difficulty alone doesn’t detract from this game’s many achievements as our discussion makes clear.

After a quick break Tommy Wiseau fans prove intent on transforming the Very Very Gaming Show into the Tommy Wiseau Show. Adrian impersonates numerous quotes from infamous cine-disaster The Room, and mayhem ensues. The detour doesn’t last long, and what Maya dubs “the great debate” gets the show firmly back on the videogame track. That’s right, we delve into the minefield that is modern vs. retro videogames. Our trusty guides through this enormous subject are two grizzled veterans of the videogame blogosphere: We Are Finally Cowboys and A Most Agreeable Pastime. The former’s post detailing why he gave up on modern gaming takes us through the first half of the discussion. What drives people to stop buying new games and turn to increasingly outdated technology for entertainment? Turns out there are many possible reasons, although Maya is quick to put it down in Adrian’s case to a hipster mentality.

We conclude the discussion with A Most Agreeable Pastime’s argument about the dangers of letting videogames define you. We find ourselves mostly in agreement, and point to the importance of blogs in doing away with the elitist attitudes prevalent in online videogame communities. Viva la inclusivité!

And that’s the show. We’ll return again soon (hopefully on time), and if you have any comments or suggestions on the show, please drop us a comment!


Episode 3: The Great Debate

Download episode… (MP3)

Subscribe to our feed… 

Check us out on iTunes or search the iTunes Store

Very Very Gaming Show – Episode 2

We’re back in business – and this time it’s personal. Contra: Shattered Soldier is first on the menu this week, followed by Maya’s new addiction, Civilization II (the PS1 port!). The entire conversation pretty much goes as you’d expect: masochist loves sadistic game, perfectionist-completionist loves controlling the annals of time.

After the break we tackle some community business. We start with rage. Sony!!!! And the blog Why Didn’t I Complete It? is completely to blame for exposing Sony’s ruthless memory card pricing, which develops into a brief history of memory cards. Next on the menu: Japanese vocaloid all-round weirdness, courtesy of one of my favourite blogs, Reset Tears.

And last but not least – we deliver a retrospective of Kenji Eno’s career and and a detailed look at probably his best known title, D, described in Cultural Fragments’ review as ‘a must-play game that also happens to be terrible’. A 3DO, Saturn and PS1 release from 1995/6, D haunts us while making us laugh. In this segment we discuss everything from Eno’s career as a videogame industry bad-boy to the lack of a waist on Laura, D’s “digital actress” protagonist. And did I mention Laura is a cannibal?! Spoilers!

We’re looking for feedback on this episode, so if you have any comments or suggestions, please drop us a comment!


Episode 2: Double on D 

Download episode… (MP3)

Subscribe to our feed… 

Check us out on iTunes or search the iTunes Store