Overcooked left a delicious taste in my mouth and spurred on the need for more couch co-op. Overcooked 2 was tempting but I recalled an interesting title on Wii U that I’d enjoyed playing solo. “Dance, Tikiman, dance” has become an oft-repeated refrain, thanks to playing through both PixelJunk Monsters games back to back. Continue reading
It’s been long. So long. The NX was “announced” at the same time as Nintendo announced their intentions to release mobile games. So it’s been a while – a year and a half, to be specific. The NX was Nintendo’s way of reassuring their fans that they weren’t going mobile-only. But until now that’s been almost all anyone has known about the NX: it’s a device that means that Nintendo aren’t going mobile-only. The only other thing we know about the NX, officially, is that the upcoming Zelda game, Breath of the Wild, is going to be released for Wii U and NX in March 2017. That helps pin certain things down, but still it doesn’t tell us a whole lot, especially given the mysteries and surprises that Nintendo’s hardware have contained ever since the original DS’s dual screens.
When you think back, it’s no wonder people are so intrigued. How exactly are Nintendo going to top dual screens (DS), motion controls (Wii), a 3D screen (3DS), and a portable tablet-like controller (Wii U)? If past precedent is anything to go on, the NX is going to be anything but an average PC-in-a-box console. But even precedent has not seen anything quite like this: now as we enter late October, the NX’s release is due within the next five months! No wonder there’s an unbelievable sense of anticipation and excitement around the reveal of what NX is going to do differently.
The NX rumour mill has been gathering steam these past few days… something’s got to give. Now, if you’ll excuse me, I’ve got some webpage refreshing to do – where was I?
EDIT: And what do you know, less than a minute after publishing this here post, a wild NX appeared:
— Nintendo of America (@NintendoAmerica) 20 October 2016
I know what you’re thinking here – it’s barely been six months since we got our PS3, and now it’s all in with another console? And not just any console, a modern console. Slow down and get me off this crazy train, am I right? All I can say is thank God we didn’t go ahead and officially name this blog “Very Very Gaming 1995-2010”. That would’ve made this post so much more awkward. Even so, clearly between the Wii U and PS3, the remit of Very Very Gaming is expanding into new-er territory; I hope no one will mind. And anyway, it was a birthday present! Continue reading
Tekken is one of those franchises I automatically associate with Playstation. And there’s no other game that screams Sony louder to me than Tekken Tag Tournament, the first game I ever played on the then-recently released PS2. Tekken Tag Tournament 2: Wii U Edition is of course, a sequel to the original Tag Tournament, originally released on Xbox 360 and PS3 and subsequently ported to the Wii U. Nothing too strange there, you might think, but no. Times have changed, and the insanity levels in the Tekken franchise are clearly on the rise.
It’s impossible to choose just one ludicrous scenario, there are so many. After you’ve experienced Tiger, aka Disco Toad, competing in the Mushroom Battle, you might also like to sample the beach volleyball contest between a bear dressed as Mario and a panda dressed as Princess Peach (30:40), or the introduction of Roger Jr., a baby kangaroo who fights from the pouch of his parent, dressed as Bowser Jr. and Bowser Sr. respectively, of course (59:20)! It’d be remiss of me not to recommend too the hilarious FMV game intro, which manages to be completely absurd despite the lack of Nintendo costumes (2:00).
Last thing to mention by way of a bonus is Snoop Dogg. That’s right, the icing on the meaningless violence is Snoop Dogg’s marketing contribution for this game. Bandai Namco liked his song, ‘Knocc Em Down’, so much they even gave him his own stage in this game. “Take a second for me to blow your mind… Tekken.”
As we’re opening the new year with a new console, the PS3, it’s natural to look back and reminisce. And why not focus on the legacy of one of my most well-used consoles, the Wii. Released in 2006, the Wii was instantly a huge commercial success. Partly because of its mainstream appeal, it became controversial for the 0.00005% of people who identify as “hardcore gamers” and considered Nintendo traitors, or some such BS. However, perhaps surprisingly, I have come full circle on my opinion of the Wii’s library. Continue reading