There are touches of greatness to Rabbids Go Home. Amongst them is the game’s memorable use of licensed music, a rarity in this kind of game. The Delfonics, in a 3D platformer? You bet.
(OK, not this song. Actually it’s I Told You So.) Delfonics and a few other fantastic touches aside, Rabbids Go Home is let down by the repetitive nature of its main gameplay. The game basically consists of controlling a shopping trolley, racing through levels with your two Rabbids, stealing junk from humans in an almost Katamari like fashion. The goal is to pick up enough junk to help the Rabbids build their way to the moon. It’s a fun, wacky premise, and the game delivers on that absurdity. Ultimately what you end up with is a perfectly decent alternative to the Mario Galaxy games, in an era when there are very few alternatives to Super Mario Galaxy. But I don’t really want to talk overly much about the game itself here: this post is about post-game content, i.e. what happens when you beat the main game of Rabbids Go Home. Continue reading
He goes by many names: Big Papi, C Wizzy, Chadbaby…
But most know him simply as Chad Warden. ‘Sup bitches. It’s easy to see why Chad Warden was a viral hit back in the early days of the Wii/360/PS3 generation. Hindsight is everything, but at the time I genuinely believed C Wizzy was legit. There was so much hysteria on the internet around the then-new consoles, especially the Wii, that his views didn’t seem so outlandish. His video caused an utter firestorm of hate online, drawing response video after response video shouting Warden down. It wasn’t the racism, the misogyny or the homophobia that caused the outrage, but his views on the new generation of consoles. Over time however, the fact that Warden was a joke became increasingly apparent – especially once decidedly un-gangsta video footage surfaced of C Wizzy sitting and laughing with friends in a sushi restaurant. It took some time, but people were finally able to truly appreciate the genius of Warden’s trolling.
Best of all is that there are still parodies of Chad Warden’s original vids being made to this day, with people still getting fresh mileage out of this young comic genius (who in reality appears to be a mild-mannered, well adjusted young man). There are too many hilarious vids to post them all here, but please, do check out these links to CW on Chatroulette, CW sings/raps “Sony Always Wins”, CW reviews Shovel Knight, CW responds to Super Saiyan kid, CW in Full Metal Jacket, a full twenty minute episode of In the House starring none other than CW… it goes on and on and on. And, somehow, Chad Warden’s concepts of ABAP (As Baller As Possible), PS Triple, and his deconstruction of the Xbox 360 – “we ain’t trying to do geometry, we trying to play some games” – and its popular titles like “Gaylo” and “Tears of War”, remain some of the best and most memorable gaming criticism to date.
Welcome to another Weird Video Wednesday. This week is a bit of a cheat since I made this Xenoblade Chronicles-Beckie0 crossover video, but I think you will agree it definitely counts as weird (maybe even weirder than our previous videogame-related satire, a 50 Shades of Grey parody). For those not in the know, Beckie0 is a Youtuber making videos about what seems like everything, all the time, everywhere. As proof of that fact, the audio of hers I stole for parody purposes came from a randomly selected video Beckie0 filmed in her car for some reason, which discusses TV shows, noises on the street, piano, life at home with her parents, rent prices in London, soap, etc etc…
You may be wondering what inspired this (undoubtedly niche) crossover video.What happened was this: Maya was watching some Beckie0 vids, and a jokey exchange began about the way she talks. Everything she says is in the kind of English accent that cannot be found on any streets, roads or groves in the UK. It’s a special kind of over-Englished enunciation that, we concluded, exists only in Hogwarts as portrayed in the Harry Potter films and the world of Xenoblade Chronicles.
I hastily cobbled together a video which placed Beckie0 in the world of Xenoblade Chronicles to prove the point and the rest is history. Turns out she makes a great Fiora and her chemistry with Shulk is quite amazing, I’m sure you’ll agree! We are honoured to be a part of Beckie0’s future career as a videogame voice actress, and we hope this video will help her realise that dream. You can thank us later, Beckie.
I might do more of these Xenoblade-Beckie0 crossover vids in the future, since there is loads of material to work with and plenty of comic potential (in my eyes anyway). This one was a bit rushed but it’d be fun to have another go at it and try and put together something slightly more polished. Let me know what you think.
This post came out of United We Game’s What is a Game community writing challenge. I was already plotting a written piece of some sort on Shadow of the Templars, but wasn’t sure what my “angle” would be, so thanks to them. Really, thanks, because I’m not the only one with positive things to say about Broken Sword recently!
Videogames and books. Not the best of bedfellows, some might say. In the case of 1996’s Broken Sword: Shadow of the Templars (aka Circle of Blood) though, there’s more than a little speculation online that Dan Brown took inspiration from its themes, setting, characters, plot – just about everything and anything – when he wrote The Da Vinci Code, published in 2003. Certainly it shares with Broken Sword a preoccupation with the myth (conspiracy?) of the Knights Templar. Now, I’m not really interested here in making direct comparisons between Broken Sword and Dan Brown’s novel. Instead I want to talk about what distinguishes these two mediums, novels and videogames. There are a lot of great features in Broken Sword – a strong story, believable characters and sharp, funny dialogue – but gameplay, it seems to me, is less essential to the mix. So my question is: would Broken Sword work just as well, if not better, as a novel? Could it have had the success of The Da Vinci Code, before The Da Vinci Code? What would be lost from the game if you took out all that pointing and the clicking? Continue reading
Whenever I hear a game is going to reinvent a genre, I am always naturally skeptical. However, Xenoblade Chronicles won me over. There is just so much packed in – from the awe-inspiring visuals (reminiscent of Shadow of the Colossus), to the perfect balance between story, action and questing, the likable characters, and a revolutionary battle system. This has shot up to become one of my favourite games of all time – thus, writing this review, I’ve made extra effort not to spoil anything.