The original Time Crisis changed everything. There’s no doubt that the ducking mechanic evolved the lightgun genre considerably. Imagine if the ducks in Duck Hunt had guns, that they shot at you as the flew, soaring into the sky. And imagine if, like in Punch Out!, you were able to dodge incoming shots. Well that’s the leap that Time Crisis made. Lightgun games were no longer simple shooting galleries, instead they incorporated other action game elements without losing aiming and shooting as the heart of the genre.
It’s been a while since I posted a new addition to the lightgun adventures series, and the main reason is that I completely inundated myself with lightgun games these past few months to the point of overwhelming myself. Between this post and Burning Rangers, I’m all about clearing out the backlog of games I want to write about on the blog. Please understand: this is a desperate hunt for the definitive lightgun experience, and I’ve played 10 lightgun games on PS2 so far to that sole end. So it’s practically inevitable at this point that any piece of writing I do on this topic will be the kind of detail-heavy post that only someone who’s played 10 G-Con compatible games on PS2 in the span a few months would write. Let me apologise right now for this post’s utter inaccessibility! Continue reading