We’re in trouble here, aren’t we? It’s been two months since my last blog post. But, more significantly, is that I have hardly thought about this site during that time. That leaves me with only two options:
- A radical rethink in how the blog is run.
- End the blog.
I’m reluctant to shut up shop. My fellow bloggers and the small community I’ve been part of are all amazing. I’m also proud of most of the content on here, and would (in theory) like to continue putting words and thoughts out. Clearly though we’ve hit a brick wall.
The plan is to try putting out small, off-the-cuff posts for a time and see what happens. That’s going to be tough for me, as a dyed-in-the-wool perfectionist. But I’m afraid we’re currently in shark territory: keep moving or die.
Now to my prolific gaming exploits. Damn, I have been loving the Switch this past few months. Here’s a quick recap of what I’ve been up to gamewise…
…starting with Hollow Knight. As I mentioned in my last post, I had a wonderful time with this gem. The game very slightly overstayed its welcome (or rather I overstayed, trying to 100% it…) and the (free!) DLC didn’t do much for me. But I still rate this game extremely highly, especially for an indie title.
Following Hollow Knight I turned my attention to a little known game known as Super Mario Odyssey. Another solid game, although I will say I’m not completely head over heels for it. On the positive end, it’s the first 3D Mario game to give me those wonderful Mario 64 feels. (And that’s not only because of the overt references to Mario 64 by the way, although those are amazing.) The high points of Odyssey kept me grinning for days, and they’re what make this game so worthwhile. What does surprise me is how many of the stages I have little to no feeling for. Take Bonnetton, the very first stage. It does absolutely nothing for me, and it’s the first area in the game.
Next up was a fun change of pace. Doom, also for Switch. I don’t own any other “current-gen” systems so this was my first time trying this. And I’m happy to say for the most part it met my high expectations. Like Odyssey, it took a little while to warm up to. The game clicked after I tried the arcade mode. Imagine my surprise: an FPS campaign that can be played in its entirety as a high score game with only minimal tweaks?! Not only is the mode present, it rocks. It really feels like the whole campaign was designed with speed running and score chasing in mind. I don’t have much experience with prior entries in the Doom series, but I was also struck by how much Doom felt like what Doom 3 should have been.
Finally on Switch, Xenoblade Chronicles 2. Wow. 100 hours on the game clock don’t lie – it’s another monster of a game from Monolithsoft. There’s not much else to say besides that to be honest; it stacks up admirably to its predecessors, which Maya has covered extensively here. There may be the odd podcast floating around too.
One final non-Switch oddity. Because Atlas make the strangest games, and I love strange games… Catherine for PS3. This is a quintessentially Atlas game that reminds me equally of the Trauma Center and Persona series. I honestly am quite conflicted on the game’s quality even though I’m close to the end. The genre can be summarised as a visual novel, with extended puzzle game sections. The puzzle gameplay is punishingly challenging. The visual novel sections feature excellent production values, but the story itself is 70% irritating and 30% intriguing. Oh, and 100% sexist. Did I mention this game is strange?
So this post is my first challenge to perfectionism, and with any luck the first of many unedited rough drafts. That’s what blogs are supposed to be for, right? Catch you next time!