Tagged: written by Maya

Innocent Life: A Futuristic Harvest Moon (PS2) – an important stepping stone…

No one likes to be trod on, but stepping stones are important! Innocent Life is an interesting deviation from the Harvest Moon formula. A sci-fi Harvest Moon to spice the series up? Hell yeah. Continue reading

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Rule of Rose (PS2): what really happened?

To ask “what really happened?” after playing a fifteen hour game may seem strange. You might ask “what do you mean, what happened? Can’t you tell?”, but horror often relies on ambiguity to create tension and mystery, and Rule of Rose is no exception. Rule of Rose is all about the unreliability of memory and the differing perspectives one has as a child and as an adult. I decided to write this post because of an analysis I read which I didn’t find totally satisfying. In reading the plot of the game on the Rule of Rose Wikia, I realised that my interpretation of events was rather different…*heavy spoilers up ahead* Continue reading

Rule of Rose (PS2): A loyal dog, a princess, and a rusty steel pipe…

A good horror experience will ask the important questions: what is the nature of evil? Is death ever truly final? What kind of hospital needs a zodiac sign puzzle-operated door? Amongst the various preoccupations of the horror genre is a longstanding fasination with children. Children are scary precisely because we expect purity and innocence from them, and yet they exhibit many of our worst traits unfiltered (cruelty, jealousy, narcisscism, idleness, fickleness…). I didn’t know I had been waiting for a game that explored the psychological dimensions of young girls’ friendships… until I played Rule of Rose. Continue reading

BoWlog #5: all the small things…

In an open-world game, you run the risk of things feeling empty. In my posts on Xenoblade Chronicles and Final Fantasy IX, I discussed how background details brought games to life, details that hint towards large mythologies, and also the everyday stories of the inhabitants. I noticed this especially in Gerudo Town where, in the arid desert environment, functionality meets beauty… Continue reading

BoWlog #3: all the pretty horses!

With so many ways to travel, you may be wondering if a horse is just a cool way to experience the beautiful scenery. Is the humble horse redundant in a game where you can RIDE YOUR FREAKING SHIELD or PARAGLIDE THROUGH THE AIR? Let’s talk manes and mares… Continue reading

A nostalgic night in with Eternal Sonata (PS3)

I’m not into classical music. It was never a part of my childhood in the way it is in some families. We listened to Magic FM in the car. My dad’s friend also made us a great mixtape with Fleetwood Mac, Michael Jackson, Stevie Wonder and other classics. So much of my childhood was about pop music generations before my own; those tunes bring back memories from before my parent’s divorce, from a time that seemed happy and golden. The idea that people could get nostalgic over Beethoven, Mozart or Mahler is a bit weird to me. So how can this game make me feel warm and fuzzy about a classical composer I’m barely familiar with? Continue reading