I honestly can barely stand the Dualshock line of controllers. Hate is too strong a word, but I’m definitely Dualshock-averse. When I want to play a multi-platform game, I’ll nearly always avoid the Playstation consoles: I’ll pick the Saturn port over the PS1, Gamecube or Xbox over PS2, and Wii or Wii U over PS3, purely based on controller preference. Replacing the Dualshock has become my obsession lately, and I’m writing this post to share my journey. If I can help even one person through their own Dualshock nightmare, then it’s been worth it. Continue reading
How often does anyone talk about a game that was released exclusively in Europe? As in, a game that never saw the light of day in Japan or America? This is a first. And unlike the one other Europe-only game I own (Formula Karts Special Edition on the Saturn), I quite like Gunfighter II: Revenge of Jesse James. It’s a blatant, and I do mean blatant Time Crisis knock-off, but at least the UK-based developer Rebellion Developments did a good job with it.
Novelty factor aside, I’m going to discuss Gunfighter II in tandem with Vampire Night here because I got very similar feelings playing both of these games: It’s a Wonderful Knock-Off. The main difference between these two is that Gunfighter II (and I presume its prequel Gunfighter for PS1) lifts its cover system and shooting mechanics straight out of the Time Crisis series, while Vampire Night takes its cues from the House of the Dead series. Continue reading
I’m sorry. There, I said it. Sometimes life gets in the way of regular blogging, you know? I feel bad because I’ve found the time to play lots of games recently – but games are quicker and easier to play than they are to write about in my experience!
So between lengthy play sessions with Xenoblade Chronicles X, various other Wii U games and a replay of Zelda: Four Swords Adventures, I picked up Midway Arcade Treasures 3 for the original Xbox. I’m not going to discuss that here, but it set me off thinking about other compilations I own and what makes a good retro/classic game compilation. Sega, Capcom, Atari, Namco, Taito, Midway – repeated offenders during the PS2/Xbox/Gamecube era, the lot of them, so there’s plenty of these out there to talk about. Continue reading
It was obvious from the off that something wasn’t quite right with this girl. You play as the guy helping her, and when you find her she’s stumbling about in the dark with zombies everywhere, a little bit too concerned about finding her mother as opposed to her own survival. Plus other normal people you come across accuse her of being a witch and attempt to physically assault her several times. All in all there are some pretty bad omens for this character. Still, when she starts undressing, well, let’s just say it wasn’t quite what I was expecting.
For fear of spoilers, I haven’t watched this entire video. The first half of the video is a minor spoiler (i.e. something you come across quite early in the game), while the second half is from somewhere beyond where I’ve gotten to in-game. To be honest, I might never make it to the video’s second half in the game, as Forbidden Siren 2 (aka Siren 2 in North America) can be a frustrating experience; on more than one occasion I’ve started a level, only for something crucial to not activate. Net result: I run around completely clueless for an interminable period unsure of what to do, go to GameFAQs, discover that the game withheld some vital information, and then I swear. Lots.
The original Time Crisis changed everything. There’s no doubt that the ducking mechanic evolved the lightgun genre considerably. Imagine if the ducks in Duck Hunt had guns, that they shot at you as the flew, soaring into the sky. And imagine if, like in Punch Out!, you were able to dodge incoming shots. Well that’s the leap that Time Crisis made. Lightgun games were no longer simple shooting galleries, instead they incorporated other action game elements without losing aiming and shooting as the heart of the genre.
It’s been a while since I posted a new addition to the lightgun adventures series, and the main reason is that I completely inundated myself with lightgun games these past few months to the point of overwhelming myself. Between this post and Burning Rangers, I’m all about clearing out the backlog of games I want to write about on the blog. Please understand: this is a desperate hunt for the definitive lightgun experience, and I’ve played 10 lightgun games on PS2 so far to that sole end. So it’s practically inevitable at this point that any piece of writing I do on this topic will be the kind of detail-heavy post that only someone who’s played 10 G-Con compatible games on PS2 in the span a few months would write. Let me apologise right now for this post’s utter inaccessibility! Continue reading